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Well placed eggs, my friend. Use the Down C (One of the few times you need to use it, and your not supposed to!) on the right place, and the egg will smash the boulder. Thats at least what I remember it to be.
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The only time cut scenes are generally issued is when there is some importance. It is possible that at one stage, the birds were part of the aquisition of a jiggy or something else. |
Hey, don't ask me. Maybe Rare just thought the Big Cluckers were more funny than the Chompas? I admit, I can't think of a very good reason why, but I very much doubt that it's as significant as you're making it out to be.
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Back on the snes, donkey kong county 2 there was a cheat. It involed something like going in a room, take some bananas, go back to that room, take some other bananas etc.
The point is that rare does weird things, it can very well be a cheat. Like kill a bird in spring, kill another one in the winter and so on. |
Wow, I just opened Gnawty's lair in the Spring. its very glitchy, but after the boulder cracked it showed a shot of the flower that you water with Goby. Inside the lair it shows Mumbo's skull, but once you jump out of the pool you fall through a hole and wind up at the start pad. Very interesting, I'm gonna do it again.
Edit: I tried it again, and found more things. There is a path of water that you can follow which will take you back to Gnawty, but the path goes through the wall and is one way. Someone else should try it, its very neat. |
Hmmm...we should try this then. Let's organize a way to attempt finding a special pattern for each season. I think we should try entering the Spring, and then killing a Big Clucker. If nothing "Special" happens, then exit, and try killing a different one when you re-enter. If you kill the correct one, shouldn't there be a *DING* when it happens? Then, once you find the right one from the Spring, continue on for each Season...I know I sound sarcastic, but I'm not. Perhaps there really is something to this...who wants to start? I'll try it as soon as I get my BK back from Grandma...I know, weird.
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1: Get the bananas at the start of the first level 2: Go into the cabin and leave without getting the life balloon 3: Get the bananas again (they've respawned by now) 4: Go back in and this time get the balloon 5: Get the bananas yet again 6: Go back in, and a kremcoin is in the air. It's worth 75 kremcoins, the total needed to use all of the lost levels portals. So yes, we can certainly count on rare to have something incredibly subtle and elaborate... |
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I would try paterns like killing the first clucker on your way in spring, kill the second in summer, the third in automn and the fourth in winter, or something like that. |
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Like I say, probably once was part of something , now isn't, but Rare left it in anyway. I don't see the sense of Cluckers getting a cut scene for amusment purposes (in each season?) unless it was once of some use. |
Well I see two potential ways of looking at this.
1: (The calm way) it was probably something like "kill all the cluckers and get a jiggy" like the snowmen in FP 2: (The hyper way) Well there are 4 seasons, and we reckon we have to get 4 SnS eggs... Maybe it opens one for each season? I seriously doubt it ever was connected to SnS but you really can't tell And actually, now I think of it, there are only 3 seasons with cluckers in them (none in winter) so it really CAN'T be an egg for each or anything like that... |
I have thought about this...and I have summed up THAT,
The cluckers have nothing to do with SnS. *Strikes off the theory |
I think instead of looking for new things, we should look at the things we allready know.
- In banjo-tooie the text "Gruntys lair (tower room)" - the fact that bk writes to the memory pack And many other odd things I can't think of now (look at hatrick patrick's post some pages back) Also something I find odd, if you unlock the sns items through the codes in ttc sand castle, you just see a small cutscene without sound. SNS was something special, so it wouldn't be a bad idea to included some kind of sound, like the sound when you open a level. This may be a sign that the sand castle codes aren't the wright way of opening these locations, and are instead just debug codes. |
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But, back to the memory card aspect. Wasn't it mentioned in a thread that the card only writes the information, for the card not to read the game? On the topic of the debug codes etc, they could very well be. We won't ever know... I don't think. The movie clips present in BK are generally short and lack much sound as it is, so these aren't totally forced to be debug. But, when you consider the Ice Key chamber's ice panel splits in to two , as opposed to just being removed, it could very well indicate there was at some stage some scene of the ice wall sliding open. Or, is the fact it is in 2 just an easy way to remove the door? Then again - why not just remove it full stop? |
I still maintain that if we find anything of SnS it will probably be a cutscene. Most likely. And I think that if we can find an instant cutscene code (like instant warp - an address where each value is a cutscene, so we can just look at them all one by one) we'll finally get to the bottom of all this. Unfortunatly I'm beginning to have serious doubt about the existence of such an address >_<
However, I do believe that the cutscenes are still in the game, and are probably triggered by the "legitimate" method of unlocking the secret areas. I'm switching my focus to BT for a few days, I believe the discovery of the base egg in PAL could completely change the situation. If the base egg is, indeed, in the PAL version, there could be more left of BT's sns than we thought. I still highly doubt the entire SnS is there, but there could be more clues as to how it was originally unlocked. |
I tried to get the base egg in PAL (from that site you gave me and another one) and my game froze on me. I wish you luck though, maybe there was something wrong with my ROM.
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