Diddy Kong Racing Beta Restoration
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This is my current project-the Diddy Kong Racing Beta Restoration!
This project will attempt to restore as much beta content to the game as possible, thanks to hex editing, an Equalizer and Rice's Plugin. So far, I have removed the sparkle effect from the game (That means it won't sparkle when you select a character, like in the foreign beta footage) Re-named Krunch to Krash and created a mocked up version of the beta overworld map. I plan to edit the banana textures into golden coin ones, and implement the new (Old) map for your next update. And then to edit weapon icon textures, and remove the 'ding' sound for when you get a weapon. Hex editing has some minor rewards too, I found (Not sure whether they have been dug up before or not) two references to lost and prototype content-The image of the finds is attached below. EDIT: .PPF patch can be found on the fourth page, and on this post. For the E V1.0 version of the game ONLY. I have plans for other versions in the future. |
Thats cool, I'm guessing the ProAm was going to be a generic raceway.
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Sounds like a pretty nice project. You planning on making Horseshoe Gulch into anything playable?
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DAYUM!
That would be so freakin' cool! Oh, and a never before seen level is cool too. |
This looks awesome pal.
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RC-ProAM64 was what Diddy Kong Racing was going to be, before Diddy was thrown in. And one day I hope to have Horseshoe Gulch sort of playable, as well as replacing the overworld with the one used for cutscenes.
Also, Twighlight City? |
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Also, other suspected beta text found in ROM: Code:
0x376BE0 - This is the start of .some even more .crummy text sequence..This is the second page.of text |
So they are beta names for those tracks then? And any idea about the ProAM64 reference?
This may come in handy, and I wondered who 'Park Warden' was when I hex edited the objects. |
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I think that it might be a voice that would yell 'ProAM64!' but was probably replaced with 'Diddy Kong Racing!' as it's beside the press start reference.
So, do you have any ideas about how I could swap overworld maps? I mean, yeah, I could probably just swap the data for it, but I don't know where that data is... EDIT: Included the mock up beta overworld map, and the final one, as an attachment. You may need to zoom in. |
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Right, while messing with the dinosaur, I came across these (The attachments).
Now, I know that the second one is the intro dinosaur, but the first one is strange. It's just a long necked dinosaur head and neck with no collision, while the second has collision (But wasn't it only used for the intro video?). My thought on the first one is that it could possibly be used instead of the smaller necked intro dinosaur's head. |
The internal names for the music tracks are listed right after those for the sound effects. This finally reveals what type of racetrack track 12 was intended to be used for:
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Value Internal Name Description |
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Dino Ambience 2-This ambience is used in the central area of the hub too. (As far as my memory serves me anyway). Boss_1a-So this could have been boss music at one point... Sea_2b-So this sounds like the medieval area because of the violins, seems to fit Horseshoe Gulch in it's own way and is refered to as Sea_2b. New Central 2-The second version of the overworld track theme it looks like. Tick Tock 2-So there was two versions of T.T's track too. |
If you guys have time, here's a 2d image mod you could go through. Coolboyman, Wwwarea(the person who found this code), and I initially started on this a couple weeks ago. However, I've been sidetracked with other projects such as the BK Map Editor and DK64 Kiosk Restoration, so you guys can finish it up.
This code is for one of the flames right outside the Dino Domain entrance. You can activate it in the Dino Domain lobby. Works with (U)(M2)(V1.0) Code:
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Now that...Looking through that list...I don't know what to say, too much awesomesauce.
So going by that, they didn't simply replace the gold coin textures with the banana ones (This would seem easier than making another object). And then looking further down the list...ProAM64?! I can safely say, I love you, Coolboyman and Wwwarea. |
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