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-   Banjo Theories & Stop 'n' Swop (https://www.therwp.com/forums/forumdisplay.php?f=30)
-   -   Rare CONFIRMS removal of Stop N Swop!! (https://www.therwp.com/forums/showthread.php?t=8306)

bobbynicjr 21st February 2007 01:58 AM

it was the way he said that comment, sns is dead everyone, but it could still possibly be alive on the 360, maybe. also does this mean that there were never any intended prizes for sns?

Vangar 21st February 2007 08:15 AM

Finally.

Finally!

Let SNS rest, once and for all.

Airman 21st February 2007 08:40 AM

Even if SNS did magically appear on the 360 version what use is it? At least on the 64 u were like wow we have to swop the games in 10 seconds or whatever but with 360 u will only have that one game so it can only give you in-game prizes which are probably useless anyway you know what i mean sort of?

BanjoPL 21st February 2007 09:44 AM

Ryan: "I'm not actually sure about the whole ...lagistics of it but kinda like pulling cartridges out and sticking other cartridges in.
I think they decided in the end it probably wasn't such a good idea."

He is not sure about whole SNS!

To me this interview ISN'T proof that SNS was removed!
Hope still continues...

Tanjo 21st February 2007 10:49 AM

"I think they decided in the end it probably wasn't such a good idea."

Stop n swop was left in the first game and removed from the second.

Fox McBanjo 21st February 2007 11:46 AM

Eh,runehereo,I never said I was making an SnS game.I was only talking to kirbyanner about how a Paper Mario in a game will make it better.I didnt say I was MAKING a game.I firmly belive that SnS is canned,so why would I bother reviving stuff?(The fist one to say I m reviving a posted comment gets it.Not realy,though)And anyway,I have absolutly no knowlege of how to programme games,so it would be pointless.[/offtopic]

[ontopic]The second the interviewer siad 'Stop 'n' Swop',the guy would have got nervous.He shows no odd body languidge (Thats spelled wrong,isn't it?).If he was told to lie,he would have started to get nervous.

LeGeNdArYbAnJoEgGs 21st February 2007 01:29 PM

Being a programmer myself, I would like to comment that when someone says they 'remove' a feature it does not mean "I have removed it and deleted all of the files." It means "I have removed all normal access to the feature and not completed it"

What RWP has hacked out of the game files is just the stuff that was left over in the game system. This is why there was less data about SnS in the PAL vs NTSC version of BT (I think it was that way) because when they decided to do a bit of cleanup between the versions.

I haven't read if this has already been posted, but it's just my two cents on how features are placed in builds of games.

LaorBR 21st February 2007 02:08 PM

Quote:

Originally Posted by BanjoPL
He is not sure about whole SNS!

Dude, he's a developer who worked on both games. He knew about SnS long before you.

BanjoPL 21st February 2007 03:58 PM

You're wrong LaorBR.
I checked Banjo-Tooie credits on Moby Games and there isn't Ryan Stevenson!
See this:
http://www.mobygames.com/developer/s...operId,110316/

LaorBR 21st February 2007 04:16 PM

Hmm interesting... I'll check out the credits when I get home.

BanjoPL 21st February 2007 04:17 PM

http://www.mobygames.com/game/n64/banjo-tooie/credits

Andre 21st February 2007 04:25 PM

Ryan Stevenson was the concept artist for PiƱata and did all the graphical design for Mr. Pants, I believe. According to that video, he is now moving to the Banjo Team.

BanjoPL 21st February 2007 04:27 PM

He didn't work on BK and BT so he didn't work on SNS project.
I think that old members in Banjo Team (who worked on BK and BT) want to keep the whole truth about SNS as secret...maybe untill BK3 release.

Nick 21st February 2007 04:29 PM

I've thought they were gone a long time ago. I would like to know more details though.

Really just what the legs and ice key were for.

bobbynicjr 21st February 2007 08:38 PM

well i guess there is some hope then....


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