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-   Banjo Theories & Stop 'n' Swop (https://www.therwp.com/forums/forumdisplay.php?f=30)
-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

Grey Jinjo 12th February 2005 07:22 AM

Well you can use the sandcastle codes, but without gameshark the only way to delete the eggs is to keep turning your N64 on and off so that the data erases. Of course this erases ALL the data and can be potentially harmful to both the console and the cart.

hatrickpatrick 12th February 2005 10:17 AM

I'm gonna order a new equalizer on ebay on wednsday
BTW, I'm going away until wednsday night, so I wont be able to post here...
Keep trying stuff while I'm gone

Meow Mixer 12th February 2005 04:08 PM

Did you notice some of the eggs are rotateing different diretions as the others!?!?! :confused:

Jason 12th February 2005 06:08 PM

Quote:

Originally Posted by Meow Mixer
Did you notice some of the eggs are rotateing different diretions as the others!?!?! :confused:

Yes, but I don't think that that would have anything to do with it.

I've noticed that the eggs spin at different sppeds, though.

I'll do some testing tonight, hackpatrick. I'll tell you if anything happens.

Also, I swear that the X on the map in RRB is red. Maybe, for some odd reason, it's black in the PAL version of the game.

Here's my theory:

When Rare was creating SnS in Banjo-Kazooie, they make the X red (so that you'd notice it and wonder). When they had to cancel the project (probably very close to the US release). they never removed the red X. But when they had more time to prepare for the PAL launch, they changed the X to blank to make it less noticeable. If something exists in Banjo-Kazooie that we don't know about yet, it's probably only existant in the NTSC version of the game.

Banjo-Fella 12th February 2005 11:48 PM

Well, I had the Ice Key and the Blue Egg collected when I checked, and it was black. After collecting the Pink Egg, it was still black. Maybe I buggered up the sequence in which you're supposed to pick up the eggs, and it turned black as a result?

SSJ3 Gogeta 13th February 2005 08:32 PM

I used the Warp Modifier to go to the Ice Key room. The "Stop N' Swop" text was blue there...O_o

Asterix 13th February 2005 11:15 PM

Well on the topic of order mattering, what if once you do whatever to open up egg #1, get it, then egg #2 opens, get it, then #3, get it, then #4, get it, then #5/#6/ice key/whatever? But if you get #1 first, then #2 won't open because the original whatever you needed to do was never done?

Sadly I can't try anything, since my GS is like, pre-keycode version (1.02 or something), and i only have BT and not BK. I still gotta find me a BK and a new GS...

Meow Mixer 14th February 2005 03:09 AM

This will blow your mind SNS PICTURES!!!!!!

sns pictrues

sns blackeye

sns website

scroll down until you see the pictures and read it!!!!!!!!!!!! :D :D :D :D

You only have to get the outside eggs on SNS screen (the cyan and yellow dont get).!!!!!!!!!

Asterix 14th February 2005 03:45 AM

... that sounds really familiar. wasn't it determined that that was fake a while ago?

R Hunter 14th February 2005 04:15 AM

Yeah I believe it was. I could be wrong though.

Meow Mixer 14th February 2005 04:33 AM

How was it not true it was with an ex employe of rare?
I copied and pasted it right here.

A Rare Interview Indeed
ClubJoe Exclusive
August 19th, 2004

The Rumors are back. The once powerful Rare is yet again losing valuable members of it's game design and development staffs. We took the saying 'Where there's smoke, there's fire' to heart and went out trying to find the answers to why. We were fortunate enough to catch up with one of Rare's ex-employees, not from this most recent wave of departures, but one who left at the beginning of the year. The interview took a surprising and unexpected turn, and at times, we couldn't believe what we were hearing. Not about the current situation at Rare, but information from the past. Brace yourself, and check out the complete transcript from the interview.


CJ: First let me say thanks for this opportunity to talk with you.

RE: No problem.

CJ: So how are things going for you since you left Rare?

RE: So far so good. I had already accepted a position with Codemasters prior to my departure, so I didn't have any down time. Codemasters is a much smaller development shop, which for the most part is good. I feel as though we have more creative freedom which is what I was looking for.

CJ: Would you characterize that as the main reason for the mass exodus of talent at Rare? The lack of creative freedom?

RE: I wouldn't necessarily call it a mass exodus. Yeah, they've loss some good people, but it's not like everyone has walked out. Several of us just got fed up, so we left. Beating down our creativity was definitely part of it, but it's more than that. It's more like having a strict parent telling you don't do this and don't do that. It's just the environment there. Guess we should have been careful what we wished for.

CJ: Wished for? What do you mean?

RE: I guess we saw the grass as being greener with Microsoft coming in. Nintendo had always been strict with our compliance to their ideas or standards as they would call it. We figured things would be better after the deal went through.

CJ: So Microsoft was just as strict as Nintendo?

RE: Oh no, Microsoft is much stricter, the my way or the highway type. Nintendo was more of the this is how you should due it. You don't have to, but we highly recommend you do. Highly recommend.

CJ: And if you didn't follow Nintendo's recommendations?

RE: I'm not sure. Rare always did. A perfect example is the disk drive debacle. Nintendo was pushing for game development for the Nintendo 64 disk drive add on. They were taking heat for continuing with the cartridge based games and wanted a wide variety of games for the disk drive upon it release. So we started work on the disk based Donkey Kong 64.

CJ: I'm confused now, the Nintendo 64 Disk Drive was never released. Are you saying the Donkey Kong development was wasted?

RE: Actually, the drive finally was released in Japan, on a limited basis. But Nintendo had planned on releasing it back in 1998, but it just kept hitting one delay after another. It's too bad tough, because the disk drive was going to allow us to create expansions for so many games. We converted Donkey Kong back to a cart game, but we lost some real cool features. We had been messing around with Banjo Kazooie and Donkey Kong, moving a key back and forth between the two. There's some screenshots floating around with Donkey Kong in Banjo Kazooie and Banjo Kazooie in the Donkey Kong disk drive game. The possibilities were going to be endless.


CJ: Is that how Banjo Kazooie was going to link up with it's sequel, through the disk drive?

RE: That would make sense, but no. Banjo Tooie was always intended to be a cart game.

CJ: So they would link in a different way?

RE: Yes, but I wouldn't call it linking exactly. You could link a cartridge and a disk game because they would both be plugged in and running simultaneously. Banjo Kazooie would be able to transfer information to Tooie, but the two games wouldn't be linked.

CJ: How could you transfer data between cartridge games?

RE: By magic! [laughter] Actually, if you programmed it properly, you could store data in the 64's memory that would be available to the next game that was loaded. At least at first you could. Unfortunately, certain things changed with the Nintendo hardware and it became impossible to store the data for the next game. It really was a disappointment. A lot of work went into using that capability, and it was all for naught.

CJ: So there is no transfer between Banjo Kazooie and Tooie?

RE: Unfortunately, no. Everything was coded, but with the hardware change, we had to make changes to Tooie. Kazooie was going to transfers four eggs to Tooie. We actually joked about it in Grabbed by the Ghoulies. There was a picture showing if you took the eggs and the ice key to the gameshow platform, went through the transport pot, and then went up to the locked door, it would be open.

CJ: You said four eggs, aren't there six?

RE: That's true. We put the two extra eggs in Banjo Kazooie to protect against people hacking the game. If you had all six, then you wouldn't be able to do anything with them.

CJ: So how would you get the four eggs you needed?

RE: After completing certain tasks in Tooie, Blackeye the pirate would give you secret codes you could use in Banjo Kazooie to gain access to the eggs. Use them on the sandcastle floor just like cheat codes.

CJ: So which eggs did you need?

RE: Have you seen the screen with all the eggs and ice key, the totals screen titled Stop 'N Swop?

CJ: Yes.

RE: Basically, you don't get the outside eggs, you only get the four in the middle. One of the bad eggs was in the winter of the last level and the other was in the barrel in the basement of the mansion. We put an 'X' by that one, and put 1881 on the other barrels. If you look at the screen, when the key spins it kind of makes a graphical 88 in the middle. That may have been too subtle, but it's clever. Someone actually asked us about that barrel in a pre-release interview and we laughed about it in our response.


CJ: So how would you get the items into Tooie then?

RE: After warping through the pot, one of the doors in the transformation room opens. Don't go back into the warp pot though, or the door will close. Just go through the door and to the end of the corridor, and you will get a message from Grunty complaining about Blackeye. You'll then be prompted to turn the game off and put in Tooie.


CJ: That's great. And these can be used in Tooie?

RE: Unfortunately, no. Like I said, we made changes to Tooie because we couldn't get the data to it.

CJ: Ok. So what where they intended to be used for?

RE: Each egg was going to give you a Mega Glowbo, after it was hatched. You could use these for special transformations. The only one left in the game is the transform of Kazooie to a dragon. There was a polar bear transform for Banjo, and the other two were designed but never coded.

CJ: So people without Banjo Kazooie could never get the transformations.

RE: That's the reason they couldn't be vital to the completion of the game. They would be fun and useful, but not needed. We had put a special cheat in the game for people who didn't have Banjo Kazooie, so they could get all the transformations as well. I think it was supergloking or something like that.

CJ: And what did the ice key open in Tooie?

RE: Sorry, I breezed right over the ice key. It is used to open the door in Banjo Kazooie. When you go through the warp pot, it sparkles blue and pauses before you warp. If you look at the Stop 'n Swop screen, the key will be gone. If you warp back through the pot, the door closes and you'll have no way to reopen it. That wasn't intentional, just a programming mistake that wasn't caught in testing.


CJ: Well, this is some interesting stuff. Sorry we've gotten so far off track. Any cool concepts like that brewing at Codemasters that you'd like to share.

RE: All development shops have cool concepts and visions they try to incorporate. But you know I can't let you in on any specifics. Listen to me, I sound just like Rare.

CJ: Fair enough. Well, were glad things are going well for you. Best of luck in the future and thanks for giving us some of your time.

RE: Any time.


So that's it. We intended to ask about any upcoming development efforts at Rare, but were distracted by the incredible revelations about the Banjo Kazooie - Tooie connection. You never know where these interviews will take you.

'til next time,
Joe.

Grey Jinjo 14th February 2005 04:52 AM

Yeah it was on a website with a "THIS IS JUST A JOKE" disclaimer footer.

Gaming Master2k 14th February 2005 04:57 AM

One of the users on this site made it up. The problem was that lots of people believed it because it was so good..... I'll try and find who it was...

brb ;)

EDIT: slaphappy wrote that, I found the topic. It's in the Post the best fakey topic.

http://www.rarewitchproject.com/foru...ght=Post+fakey

R Hunter 14th February 2005 05:34 AM

Dang slaphappy outdid himself! I totally believed that story.

EvilPsycho 14th February 2005 07:05 AM

that thing is old, but i remember, now lets get back to find the real stuff.

SSJ3 Gogeta 15th February 2005 08:50 PM

^What he said.^

Nebuchanezzar 16th February 2005 07:42 AM

Bah! I beleived that interview. I'm an idiot.

Banjo-Fella 16th February 2005 12:36 PM

Quote:

Originally Posted by SSJ3 Gogeta
I used the Warp Modifier to go to the Ice Key room. The "Stop N' Swop" text was blue there...O_o

Actually, just to let you know, the level text goes pink when you're in the level. It's blue when you're not in the level.

hatrickpatrick 16th February 2005 02:45 PM

Hmmm
There are a few things I'd like to try
I wonder, for example, how we would recognize a sandcastle code if we saw one in memory? That could help us try and see if there's another one
Also, I'm almost certain that the egg order doesnty matter, but that you have to get the ice key only AFTER getting the 4 eggs you need...

Grey Jinjo 16th February 2005 11:07 PM

I personally don't think which eggs you collect or don't collect matter at all...

SubDrag 16th February 2005 11:23 PM

There are no more sandcastle cheats in BK. We got the whole table.

Ice Mario 17th February 2005 12:32 AM

If they are going a different directions and speeds it's because it's a design touch. They would look crap spinning the same way.

Shadow the h. 17th February 2005 01:59 AM

That Club Joe Pics are a fake and I can prove it look at the door when she is open the maschiene is backwards so it was used the open all doors code.
I hope that rumors about that pathetic fakes have an end here :D.

Meow Mixer 17th February 2005 03:05 AM

We already know they are fake.

hatrickpatrick 17th February 2005 06:22 PM

Hmm
Is there a table of cutscenes in memory? And do we, in fact, have a cutscene mod?

sambkman 17th February 2005 06:24 PM

Firstpost!!!!!!
 
Hey, I'm new here. I wanted to post a long time ago but never got the chance. Anyway.

After reading what Hatrickpatrick wrote on what to do. I downloaded Banjo Kazooie ( cuz i dont have game shark so i wouldn't be able to get the items again.) and tried. Unfortunately, no matter what i do. I will never be able to get the Ice Key. i Cant warp there, and when i try to turn into a Walrus the game freezes... :( . I'll probably try again later. I also noticed that after I beat Banjo Kazooie ( on my N64) 100% every file..I ended up with 6 extra jiggies. :eek:. 6 is also the Amount of mystery eggs in the game!!! and since Everyone knows that Banjo Kazooies Magic number is 10 ( seeing how every level has 10 jiggies in it.) There can only be 4 more jiggies. (if there are 110 jiggies in the game.) 4 is also the amount of Mystery eggs HatrickPatrick is telling us to get now.! lol I hope this helps some how....

SubDrag 17th February 2005 06:25 PM

It never really worked right.

sambkman 17th February 2005 06:26 PM

Quote:

Originally Posted by SubDrag
It never really worked right.

What never worked rite? you tried his theory?

Hakey Wake 17th February 2005 09:06 PM

A Rare Interview Indeed
ClubJoe Exclusive


Eh?

WE saw that story first.

hatrickpatrick 17th February 2005 09:14 PM

He means the cutscene mod
And yeah, it would be intersting, seeing as all those cutscenes u get after the sandcastle codes probably are close to the SnS cutscene, if there is one...

sambkman 18th February 2005 04:50 AM

it's so unfair... all i need is the ice key and I complete your theory but i cant get it.... no Warp Code works and Mumbos Magic makes my game turn off.

qqwref 18th February 2005 05:06 AM

I just noticed a rather interesting numerical coincedence. You get all the jiggies and end up with six, no? Then, you use four to double your honeycombs, and two are left over. Maybe, you get the four correct eggs (and not the two wrong ones) and go to that room and something will be there. Maybe.

hatrickpatrick 18th February 2005 10:10 AM

O_o that would be fairly bizarre
I wouldnt actually put it past rare to do something like that, u know...

Banjo-Fella 18th February 2005 11:04 AM

Interesting fact I just discovered. There's a warp point that places Banjo directly inside the entrance of the Ice Key cave. Presumably there are others for the other special rooms, too. Maybe another of Rare's SNS plans might have been to have you swap Banjo-Tooie out for Banjo-Kazooie, and having BK load instantly inside the Ice Key room, or whatever?

SubDrag 18th February 2005 02:03 PM

Yeah I think that was how it was supposed to work, with just the ice key from DK.

sambkman 18th February 2005 05:29 PM

Quote:

Originally Posted by qqwref
I just noticed a rather interesting numerical coincedence. You get all the jiggies and end up with six, no? Then, you use four to double your honeycombs, and two are left over. Maybe, you get the four correct eggs (and not the two wrong ones) and go to that room and something will be there. Maybe.

Ive Already Mentioned a Simularity like this...read the post i made above...(my first post.)

hatrickpatrick 18th February 2005 06:48 PM

Well for once there are no equalizers being auctioned on ebay, so I'll have to wait a while before I can try it

sambkman 18th February 2005 10:39 PM

Why not just try it with a rom?

Jason 18th February 2005 10:46 PM

Quote:

Originally Posted by sambkman
Why not just try it with a rom?

Becuase ROMs are wrong and illegal. ;)

Gold Jinjo 19th February 2005 02:54 AM

Quote:

Originally Posted by Meow Mixer
And so is this guy

You're not funny. Stop spamming.

Quote:

Originally Posted by Jason
Becuase ROMs are wrong and illegal. ;)

...to discuss in public, at least ;)


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