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-   The Banjo Kazooie Series (https://www.therwp.com/forums/forumdisplay.php?f=5)
-   -   Banjo's Backpack (Previously Mumbo's Wand) Coming May 31st (https://www.therwp.com/forums/showthread.php?t=51525)

Qwertyo76 31st May 2013 04:11 AM

It's like Christmas morning up in here.

Frankie 31st May 2013 04:26 AM

http://www.youtube.com/watch?v=XwamV1fbYQk

krueger14 31st May 2013 05:13 AM

Happy 15th. And hello Banjos backpack

DementedSun 31st May 2013 05:22 AM

Quote:

Originally Posted by Coolboyman (Post 1158360)
We're going to release at around midnight PST tonight.

... This makes me want to stay up till 3 AM my time, but I'm so tired, :(. If only it was EST!

Frankie 31st May 2013 06:15 AM

2 more hours...

2 more hours...

2 more fffffffu**ing hours...

Coolboyman 31st May 2013 07:51 AM

Its out.

http://www.rarewarecentral.com/forum...newpost&t=7182

Smouvy 31st May 2013 10:36 AM

Today is backpack day :D

Ty-chan 31st May 2013 07:47 PM

YEEEES! My life is complete!

I think I've already found a little bug. You can't rename levels with more characters than they already have.

DementedSun 31st May 2013 08:42 PM

It's really buggy, I was editing the cellar in MMM just to figure stuff out, and it crashed Microsoft framework multiple times, and randomly it would render the rom unusable, but recreating the exact things I did sometimes didn't make it unusable??. Also it causes some error when changing music in a level to something else. Also you have to enter and exit a map multiple times for the stuff to show up, or you have to die entirely in the level for anything to show up in the right places. I had it seemingly randomly move and change the size and texture of everything I placed, as well as making the SNS barrel to be able to be broken open via a peck?? I don't even know how to do that myself, haha.

EDIT: And sometimes it moves the existing entities, especially the fire from the candles, into random spots in the map, while making the tee-hees stay in their rigging pose, while being extremely tiny and replacing the flames on the candles. ???????

And now I get the "permanent loop that cannot be exited" when hardly doing anything at all different in the map? No comprende.

Ty-chan 31st May 2013 09:04 PM

I'm not having many bugs, but I probably haven't been using it as much as DS. I placed a Ticker and SNS egg in SM. The SNS egg didn't show up (which is reasonable since I didn't set a color or anything, I guess) and the ticker was exactly where I had him.

I also demand that you get all the enemy names right. It's ticker, not ant! :p Although people who don't know the names will recognize it easier, so its probably best. Snacker isn't shark, though - but does he really need to be? Does anybody who's played BK ever forget his name? xD

EDIT: Also, HOW IN THE TITS DO I MAKE A MODEL FILE? What program do I need because SketchUp won't work.

Coolboyman 31st May 2013 09:53 PM

I'm going to set you all up with a version of Sketchup that exports .obj files. If you dont know how to make a model with sketchup google some tutorials.

DementedSun 31st May 2013 10:07 PM

Also, I haven't read any tutorials on this, but I thought you could change the textures?


By the way, Anim8or exports in .obj, and it's /really/ easy to use for beginners, since it's what it's meant for :p. If Sketchup is too hard for people. I also noticed in this, sometimes warps work and sometimes it doesn't, I can't figure out what I'm doing wrong.

EDIT: Just tried to import .obj files to no success :C. "Unable to convert OBJ file" It wasn't even that large, just a quick little test of boxes.

Smouvy 31st May 2013 10:11 PM

Quote:

Originally Posted by GoldenJiggies (Post 1158426)
I think I've already found a little bug. You can't rename levels with more characters than they already have.

This is not a bug. This is there for the same reasons you can't have levels larger than the original ones. Everything you edit and change has to fit in the ROM that Banjo-Kazooie already has.

Ty-chan 31st May 2013 10:14 PM

Quote:

Originally Posted by Coolboyman (Post 1158441)
I'm going to set you all up with a version of Sketchup that exports .obj files. If you dont know how to make a model with sketchup google some tutorials.

That'd be great, since I'm already used to using SketchUp. Thanks, man. We all you a lot for this.

Quote:

Originally Posted by DementedSun (Post 1158444)
Also, I haven't read any tutorials on this, but I thought you could change the textures?


By the way, Anim8or exports in .obj, and it's /really/ easy to use for beginners, since it's what it's meant for :p. If Sketchup is too hard for people. I also noticed in this, sometimes warps work and sometimes it doesn't, I can't figure out what I'm doing wrong.

Not a fan of Anim8or, used it before and it's too simple.

Coolboyman 31st May 2013 10:31 PM

Here's a tutorial on how to use Sketchup with Banjo's Backpack.
http://rarewarecentral.com/forums/sh...d.php?p=143671


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