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-   -   Banjo-Tooie EEPROM stuff (https://www.therwp.com/forums/showthread.php?t=55683)

BanjoPL 25th March 2019 03:27 PM

Banjo-Tooie EEPROM stuff
 
source: https://github.com/cxd4/tooie-save-e.../master/data.c

JAMJARS SILOS:

static int silo_shortcut_tunnels(int optc, char* optv[])
{
unsigned long flags;

if (optc < 2)
return 1;
game[0x0E7] &= ~0xE0;
game[0x0E8] &= ~0x1F;
flags = strtoul(optv[1], NULL, 2);
game[0x0E7] |= !!(flags & 1<<00) << (0 + 5);
game[0x0E7] |= !!(flags & 1<<01) << (1 + 5);
game[0x0E7] |= !!(flags & 1<<02) << (2 + 5);
game[0x0E8] |= !!(flags & 1<<03) << (3 - 3);
game[0x0E8] |= !!(flags & 1<<04) << (4 - 3);
game[0x0E8] |= !!(flags & 1<<05) << (5 - 3);
game[0x0E8] |= !!(flags & 1<<06) << (6 - 3);
game[0x0E8] |= !!(flags & 1<<07) << (7 - 3);
return 0;
}

There are flags for EIGHT silos in Banjo-Tooie. QUAGMIRE is 7th silo.


CHEATO CODES:

static int set_cheat_codes(int optc, char* optv[])
{
unsigned long flags;

if (optc < 2)
return 1;
game[0x128] &= ~0x0F;
game[0x129] &= ~0x3F;
game[0x08B] &= ~(1 << 04); /* all world doors opened up cheat */
game[0x136] &= ~(1 << 03); /* homing eggs cheat */
flags = strtoul(optv[1], NULL, 2);
game[0x128] |= !!(flags & 1<< 0) << (4 + 0);
game[0x128] |= !!(flags & 1<< 1) << (4 + 1);
game[0x128] |= !!(flags & 1<< 2) << (4 + 2);
game[0x128] |= !!(flags & 1<< 3) << (4 + 3);
game[0x129] |= !!(flags & 1<< 4) << (0 + 0);
game[0x129] |= !!(flags & 1<< 5) << (0 + 1);
game[0x129] |= !!(flags & 1<< 6) << (0 + 2);
game[0x129] |= !!(flags & 1<< 7) << (0 + 3);
game[0x129] |= !!(flags & 1<< 8) << (0 + 4);
game[0x129] |= !!(flags & 1<< 9) << (0 + 5);
game[0x08B] |= !!(flags & 1<<10) << 4;
game[0x136] |= !!(flags & 1<<11) << 3;
return 0;
}

There are flags for 12 Cheato codes in Banjo-Tooie. We have found all of them.

BanjoPL 18th October 2019 02:34 PM

8 silos in Banjo-Tooie:

00 - Jinjo Village
01 - Wooded Hollow
02 - Plateau
03 - Pine Grove
04 - Cliff Top
05 - Wasteland
06 - Quagmire
07 - Ridiculously Secret Area 1

Silo 8, Silo 9 - leftovers.

qwertykins76 18th October 2019 09:54 PM

I honestly don't think Ridiculously Secret Area 1 actually means anything, or ever meant anything. One of the developers must've had it in as a joke, to tease hackers.

I retain my childlike sense of wonder and mystery, but no way in Hell are there still major discoveries like a whole secret area hidden in Banjo-Kazooie or Banjo-Tooie. The games have been checked a million times over to ensure nothing else was left.

I mean this is the same game that had "Shouldn't Be Here Jinjo Family House" as an inaccessible location.

BanjoPL 18th October 2019 10:25 PM

Speaking of "hidden areas"

Jazzyjuju99
@Ghoulyboy Someone hacked Banjo-Tooie and found the text "Gruntilda's Lair (Tower Room)". Do you remember what that is or what was it?

Steve Mayles @WinkySteve
Must have ran out of time to implement it. I can't remember,
@Ghoulyboy will know

Gregg Mayles @Ghoulyboy
Mmm...not sure. Most likely one of the old B-K rooms now in ruin that we decided not to add

qwertykins76 18th October 2019 11:23 PM

I'm 90% the Tower Room leftover in Tooie is from this.

https://i.gifer.com/FVlv.gif

There's object data associated with Spiral Mountain for a breakable chgruntylairexttowerwindow. I think what happened is that early on you were supposed to find Cheato up in this window before they stuck him in the lobby. That's my theory though. It's exciting to think about wha that could've actually been.

Whyme123 19th October 2019 12:48 AM

Wow. That is new. I didn't even have a thought that the window had geometry!

BanjoPL 19th October 2019 07:25 AM

Quote:

Originally Posted by Whyme123 (Post 1288554)
Wow. That is new. I didn't even have a thought that the window had geometry!

https://tcrf.net/Banjo-Tooie

qwertykins76 19th October 2019 09:08 PM

Quote:

Originally Posted by Whyme123 (Post 1288554)
Wow. That is new. I didn't even have a thought that the window had geometry!

Knew that from The Cutting Room Floor BPL listed above. I ain't no hacker, I just enjoy my Banjo lore.

Dude I legit remember flying up to that spot as a child, noticing that the geometry in that spot seemed oddly flat. But I convinced myself it meant nothing/that I was just seeing things. IF I ONLY KNEW THEN WHAT I KNOW NOW

BanjoPL 20th October 2019 07:55 AM

Quote:

Originally Posted by qwertyo76 (Post 1288540)
I honestly don't think Ridiculously Secret Area 1 actually means anything, or ever meant anything. One of the developers must've had it in as a joke, to tease hackers.

I retain my childlike sense of wonder and mystery, but no way in Hell are there still major discoveries like a whole secret area hidden in Banjo-Kazooie or Banjo-Tooie. The games have been checked a million times over to ensure nothing else was left.

I mean this is the same game that had "Shouldn't Be Here Jinjo Family House" as an inaccessible location.

I didn't say that there is unfound area to find. I just tell you that there are flags (trigger) to activate 8 silos in the game while we have activated 7.

RSA can be joke for hackers or something like Naboo Starfighter in Rogue Squardon. Nobody knows. Rare never said a word about it. It seems that it was included very late in development because RSA 1 is set after Silo 8 and Silo 9 (which can be leftovers from Fantasy and Castle lobby, without proper name) and it isn't named as Silo 10.

Whyme123 28th October 2019 11:26 PM

Quote:

Originally Posted by qwertyo76 (Post 1288562)
IF I ONLY KNEW THEN WHAT I KNOW NOW



**** man, when I was a kid I thought you had to travel into Grunty's Lair. (I played BT before I played BK).

I did not know you had to fight Klungo.... I did not know where Klungo was....

qwertykins76 29th October 2019 07:18 PM

I did not know who Klungo was.... I did not know WHAT Klungo was.... People always ask, why Klungo? But never is it, how is Klungo?


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