N64 Sound Tool
Ice Mario and I worked together to make this a long time ago, and I have kept meaning to post it. Anyways, it's an open source sound tool for N64 ROMs, which lets you play standard format waves, and lets you add/change waves that are in the game already.
As a caveat, we never figured out how to generate predictors, so it uses a fixed set. If you want to try others to get better sounds, edit the source code, and if you create an algorithm to make them, great! When you import, make sure you choose VADPCM as only GoldenEye supports raw sounds. The source and program is free to distribute and use, as long as mention of the RWP and creators is done. Have fun! Only some games use this format, so good luck. Most Rare games do. Hopefully source can also be of use to someone. http://goldeneyevault.com/viewfile.php?id=212 (Ice Mario please update when you get a chance on rwp) Note: Requres VS2008 Redistributable |
Thanks for this SubDrag and Ice Mario. Just used it to go through DKR's sounds. It works great.
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Well done. Well done indeed! I'd expect nothing less from Ice and yourself! ^_^
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I will try it someday
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In some games, but you may need to use open ctl/tbl specific, and manually check out the file to find the right location, as the tool just guesses.
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It was pretty accurate with DKR, meaning to try it on other games later this morning.
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Thats really neat!
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Wow, that's cool!
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I want this work for Clay Fighter 63 1/3 and Sculptor Cut
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I hope this works on Pokemon Snap...
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How about you would've actually looked at the topic's date before bumping it with that worthless post? :)
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Oh ffff I'm a dup. Anyway, IT WORKED! Pleanty of Pokemon voice clips for me.
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works fine on my own homebrews :)
Preview is corrupted, but actual sound extract works fine. |
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http://www.mediafire.com/?srepitesosftu9b I'm gonna try Hey You Pikachu next. |
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