Banjo-Pilot Codes(EUR)+Diddy Kong Pilot leftover music
1 Attachment(s)
Edit: Tracks 14 and 17 filled in.
I hacked these for the european version of the game, but i believe they should work for US as well. And no, it's not the music that were left as-is for the racing tracks, they're the tracks that went unused, but still linger in the game: CodeBreaker Format Pitch Frequency Modifier(C.G) 8203CC5C XXXX 8203CC5E XXXX Off-beat Music(C.G) 3300588F 00E2 Game Mode Modifier(C.G) 32001C5C 000X Music Modifier(C.G) 8203CBC0:00XX 8203CBC2:0000 ARV3 Format Pitch Frequency Modifier(C.G) 0423CC5C XXXXXXXX Off-beat Music(C.G) 0430588C E2841420 Game Mode Modifier(C.G) 04201C5C 0000000X Code Format (Visualboy Advance) Pitch Frequency Modifier(C.G) 0203CC5C XXXXXXXX Off-beat Music(C.G) 0300588C E2841420 Game Mode Modifier(C.G) 02001C5C 0000000X Music Modifier(C.G) 0203CBC0:000000XX Values for Music Mod: Code:
XX - Digit to replace song. Game Mode Modifier Note: 0 - Quick Race? 1 - Grand Prix 2 - Time Trial 3 - Jiggy Challenge 4 - Boss Fight Value 4 is prone to crash the game in Grand Prix mode, but works well in Time Trial mode. Other values just makes the game reset after passing the race results screen. Pitch Frequency Modifier Note: 7FC3+0139 - normal(Codebreaker) 01397FC3 - normal(ARV3/Code Format) Music Modifier Note: Turn on the code first, then off. If left on, the game tries to play the pretended song, but won't be able to. If the music list isn't enough evidence for you, here's a savestate with the Cranky Kong track(Digit 13) in play: |
All times are GMT. The time now is 10:12 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.