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-   -   (I just figured out sns is most likely in the original banjo tooie) (https://www.therwp.com/forums/showthread.php?t=28912)

abyss 30th April 2009 11:29 PM

(I just figured out sns is most likely in the original banjo tooie)
 
It's been right under or nose the whole time. You know how there are hidden banjo kazooie sand codes. There must be some hidden banjo tooie mayan codes. It just makes sense. The codes allow you to swap with banjo kazooie. In banjo kazooie the advent door open and then you hit a switch that allows the beauty room switch to work. The beauty room switch when hit will allow you to go to hidden banjo kazooie levels and bottles revenge in banjo tooie and will also allow you to play banjo kazooie on tooie.

Banjo-Korezooie 30th April 2009 11:30 PM

But if that were true, then the Mayan codes would have been found just as the sandcastle codes were.

Besides, Banjo-Kazooie's SnS was finished so we would have found the supposed event in Banjo-Kazooie that would lead to a swapping sequence or the scene with the door opening.

Ice Mario 30th April 2009 11:44 PM

There are no more codes in the Code Chamber in the original and this port.

abyss 1st May 2009 12:18 AM

Banjo Tooie hasn't been fully hacked. There's text of level names that are unkown in banjo kazooie. There's the tower room. Why wouldn't they let you play banjo kazooie on tooie after you play banjo tooie and do sns between the games.

Weldar-Kazooie 1st May 2009 12:21 AM

Quote:

Originally Posted by abyss (Post 581169)
Banjo Tooie hasn't been fully hacked. There's text of level names that are unkown in banjo kazooie. There's the tower room. Why wouldn't they let you play banjo kazooie on tooie after you play banjo tooie and do sns between the games.

Err, it has been fully hacked.....

The tower room was just text, there was no fully programmed tower room in the game, just the words in the text string. =d

And, what do you mean by level names that are unknown in B-K???

Player911 1st May 2009 12:32 AM

Why are you speculating over something that has been pretty much solved?

Deebs 1st May 2009 02:04 AM

You say this 8 years after it's release?

You think no one else would have thought of this and/or found this before?

xxjoesusxx 1st May 2009 06:52 AM

The hacking of BK and BT is over, SNS has been solved. SNS is completely impossible on the original games, while BK is full capable of swopping, BT is not programmed in any way to recieve the items, SNS was canned on the n64 versions.

All things you listed were just pieces of left over text in the code.

BanjoPL 1st May 2009 03:46 PM

SNS is Homing eggs, Breegull Bash, Jinjo in multiplayer and Dragon Kazooie. Nothing more!

Pies 1st May 2009 04:46 PM

One thing I was thinking about is that Bottles Revenge must not of been part of SnS since we don't get it now and we have the "apparent" original SnS (without the theme and gamerpic obviously), it must of just been some normal unlockable.

I thought Rare said we were close to solving SnS when Bottles Revenge was discovered. :thinking:

Ice Mario 1st May 2009 04:54 PM

Well, it could have been planned as a reward before it was decided to remove it because of technical problems.

BanjoPL 1st May 2009 04:57 PM

The only problem is that BR works perfectly. There isn't technical problems. Bosses were removed from mode and Rare add DB comment that he isn't need in boss area. This is stupid that Rare leaved unaccessable feature in N64 version and XBLA port(!!!).
Maybe Rare just tease us that BR is close to SNS...maybe BR would be unlocked via method similiar to SNS II methods.

Ice Mario 1st May 2009 05:12 PM

If it worked perfectly, it would have been included. I'll admit that it seems to work as you would expect, but I guess it just wasn't satisfactory.

BanjoPL 1st May 2009 05:15 PM

BR wasn't dead with SNS because on BT 2001 poster there are BOTH Devil Bottles and B-K pak.

Ice Mario 1st May 2009 05:16 PM

That's relevant, how?


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