Banjo-Tooie EEPROM stuff
source: https://github.com/cxd4/tooie-save-e.../master/data.c
JAMJARS SILOS: static int silo_shortcut_tunnels(int optc, char* optv[]) { unsigned long flags; if (optc < 2) return 1; game[0x0E7] &= ~0xE0; game[0x0E8] &= ~0x1F; flags = strtoul(optv[1], NULL, 2); game[0x0E7] |= !!(flags & 1<<00) << (0 + 5); game[0x0E7] |= !!(flags & 1<<01) << (1 + 5); game[0x0E7] |= !!(flags & 1<<02) << (2 + 5); game[0x0E8] |= !!(flags & 1<<03) << (3 - 3); game[0x0E8] |= !!(flags & 1<<04) << (4 - 3); game[0x0E8] |= !!(flags & 1<<05) << (5 - 3); game[0x0E8] |= !!(flags & 1<<06) << (6 - 3); game[0x0E8] |= !!(flags & 1<<07) << (7 - 3); return 0; } There are flags for EIGHT silos in Banjo-Tooie. QUAGMIRE is 7th silo. CHEATO CODES: static int set_cheat_codes(int optc, char* optv[]) { unsigned long flags; if (optc < 2) return 1; game[0x128] &= ~0x0F; game[0x129] &= ~0x3F; game[0x08B] &= ~(1 << 04); /* all world doors opened up cheat */ game[0x136] &= ~(1 << 03); /* homing eggs cheat */ flags = strtoul(optv[1], NULL, 2); game[0x128] |= !!(flags & 1<< 0) << (4 + 0); game[0x128] |= !!(flags & 1<< 1) << (4 + 1); game[0x128] |= !!(flags & 1<< 2) << (4 + 2); game[0x128] |= !!(flags & 1<< 3) << (4 + 3); game[0x129] |= !!(flags & 1<< 4) << (0 + 0); game[0x129] |= !!(flags & 1<< 5) << (0 + 1); game[0x129] |= !!(flags & 1<< 6) << (0 + 2); game[0x129] |= !!(flags & 1<< 7) << (0 + 3); game[0x129] |= !!(flags & 1<< 8) << (0 + 4); game[0x129] |= !!(flags & 1<< 9) << (0 + 5); game[0x08B] |= !!(flags & 1<<10) << 4; game[0x136] |= !!(flags & 1<<11) << 3; return 0; } There are flags for 12 Cheato codes in Banjo-Tooie. We have found all of them. |
8 silos in Banjo-Tooie:
00 - Jinjo Village 01 - Wooded Hollow 02 - Plateau 03 - Pine Grove 04 - Cliff Top 05 - Wasteland 06 - Quagmire 07 - Ridiculously Secret Area 1 Silo 8, Silo 9 - leftovers. |
I honestly don't think Ridiculously Secret Area 1 actually means anything, or ever meant anything. One of the developers must've had it in as a joke, to tease hackers.
I retain my childlike sense of wonder and mystery, but no way in Hell are there still major discoveries like a whole secret area hidden in Banjo-Kazooie or Banjo-Tooie. The games have been checked a million times over to ensure nothing else was left. I mean this is the same game that had "Shouldn't Be Here Jinjo Family House" as an inaccessible location. |
Speaking of "hidden areas"
Jazzyjuju99 @Ghoulyboy Someone hacked Banjo-Tooie and found the text "Gruntilda's Lair (Tower Room)". Do you remember what that is or what was it? Steve Mayles @WinkySteve Must have ran out of time to implement it. I can't remember, @Ghoulyboy will know Gregg Mayles @Ghoulyboy Mmm...not sure. Most likely one of the old B-K rooms now in ruin that we decided not to add |
I'm 90% the Tower Room leftover in Tooie is from this.
https://i.gifer.com/FVlv.gif There's object data associated with Spiral Mountain for a breakable chgruntylairexttowerwindow. I think what happened is that early on you were supposed to find Cheato up in this window before they stuck him in the lobby. That's my theory though. It's exciting to think about wha that could've actually been. |
Wow. That is new. I didn't even have a thought that the window had geometry!
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Dude I legit remember flying up to that spot as a child, noticing that the geometry in that spot seemed oddly flat. But I convinced myself it meant nothing/that I was just seeing things. IF I ONLY KNEW THEN WHAT I KNOW NOW |
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RSA can be joke for hackers or something like Naboo Starfighter in Rogue Squardon. Nobody knows. Rare never said a word about it. It seems that it was included very late in development because RSA 1 is set after Silo 8 and Silo 9 (which can be leftovers from Fantasy and Castle lobby, without proper name) and it isn't named as Silo 10. |
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**** man, when I was a kid I thought you had to travel into Grunty's Lair. (I played BT before I played BK). I did not know you had to fight Klungo.... I did not know where Klungo was.... |
I did not know who Klungo was.... I did not know WHAT Klungo was.... People always ask, why Klungo? But never is it, how is Klungo?
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