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-   -   Super Mario Arena (https://www.therwp.com/forums/showthread.php?t=41407)

lemurboy12 20th November 2010 01:20 PM

Super Mario Arena
 
http://www.yoyogames.com/games/152518-super-mario-arena

A game I'm currently working on. So far the point is to get as many points as possible by killing enemies.

Controls:
Arrow Keys - Move
Up - Jump
Spacebar - Use Powerup

Powerups:
Fire Flower - Shoots fireballs
Hammer Suit - Throws hammers
Koopa Suit - Lets you become a controllable Koopa shell by pressing the Down key
Flight Cap - Rapidly press the Up key to fly
POW Block - Kills all enemies on screen
1-up Mushroom - Extra life
Starman - Temporary Invincibility
Pokeball - Summons a random Pokemon.


The more points you get the harder it gets and different enemies appear. If there's anything I can do to improve the game, please tell me.

Zy0n7 20th November 2010 03:27 PM

Nothing happens when I click the play now button

lemurboy12 20th November 2010 03:53 PM

Quote:

Originally Posted by Zy0n7 (Post 885369)
Nothing happens when I click the play now button

Scroll down and you'll see a download link to the right.

lemurboy12 20th November 2010 06:25 PM

New Leaderboard!
http://www.gmhighscores.com/highscores.php?gameid=1296

Dylan Yoshi 20th November 2010 09:06 PM

You ran out of ideas for powerups? What about the Hammer Suit or the Tanooki Suit or the Ice Flower? Mario has so many power ups to draw from I don't know how you could run out.

Anyways I'll give this a try in a bit.

lemurboy12 20th November 2010 09:27 PM

Quote:

Originally Posted by Dylan Yoshi (Post 885437)
You ran out of ideas for powerups? What about the Hammer Suit or the Tanooki Suit or the Ice Flower? Mario has so many power ups to draw from I don't know how you could run out.

Anyways I'll give this a try in a bit.

Tanooki Suit would be useless. Hammer Suit sounds cool, though. I'll add that.

EDIT: Done.

lemurboy12 20th November 2010 11:05 PM

I added a new map and a title screen.

Bradlestix 20th November 2010 11:47 PM

Sounds pretty cool, having trouble getting it to work however. Both Instant Play and .exe versions freeze about at about 4/5 of the loading bar. It's probably just my computer, I guess - I've had trouble playing GM games before.

King Gobi 21st November 2010 12:47 AM

How about an Hourglass that speeds up mario?

lemurboy12 21st November 2010 12:58 AM

Quote:

Originally Posted by King Gobi (Post 885485)
How about an Hourglass that speeds up mario?

Why would you need that? That would only make it harder.

lemurboy12 21st November 2010 01:46 PM

New map! Also, there's more sound effects.

Weldar-Kazooie 21st November 2010 05:35 PM

One of the Bullet Bills just flew backwards. What.

Also, have you considered making Luigi playable? Like, pressing a button to swap characters? Luigi would jump higher, but run slower?

Also: I noticed that picking up a Fire Flower while already having a Fire Flower ability turns you into Hammer Bro Mario. Was this intentional?

lemurboy12 21st November 2010 07:34 PM

Quote:

Originally Posted by Weldar-Kazooie (Post 885665)
One of the Bullet Bills just flew backwards. What.

Also, have you considered making Luigi playable? Like, pressing a button to swap characters? Luigi would jump higher, but run slower?

Also: I noticed that picking up a Fire Flower while already having a Fire Flower ability turns you into Hammer Bro Mario. Was this intentional?

I think so. I also started on making Luigi sprites earlier. I was thinking of a 2 player mode.

Starblazer 22nd November 2010 01:02 AM

Make a vid of this please. I can't download this on my Wii.

edit: 2500th post.

Jackjack71 22nd November 2010 01:25 AM

Hammer suit? Haha that sounds cool.

Starblazer 22nd November 2010 01:40 AM

Quote:

Originally Posted by mebecj (Post 885802)
Also, there are two more problems I've found which I also encountered in making a plaformer.

1. The player can go through the bottom of platforms which he's not supposed to

2. There's no difference in jump height based on how long a button's held

I've never been able to find a solution for these, but it's something to think about.

Can easily be fixed, make the platform solid via simple coding. It's quite easy.

lemurboy12 22nd November 2010 02:20 AM

Quote:

Originally Posted by Jackjack71 (Post 885811)
Hammer suit? Haha that sounds cool.

It's a real power up from SMB3. It lets you throw hammers.

Weldar-Kazooie 22nd November 2010 12:24 PM

For a power-up suggestion, have you considered the shell power-up from NSMB? To allow you to spin around and hit enemies in that fashion? Like kicking the koopa shell now, but being able to control it loosely? The Blue Koopa Shell

Also, can you make it so that the Star power-up doesn't eliminate your existing one, but masks over it?

Someone suggested the Tanooki Suit, can this be done? I would suggest that pressing down transforms you into the statue, where you'll crash down to the ground, and be invincible while in that state. Then releasing the statue form will destroy anything really close to Mario.

Have you considered the Cape Feather providing the ability to spin? Spinning could knock away and defeat enemies, alongside the Cape causing Mario to hover down slowly from the air.

Rock Mushroom? Similar ability to the Blue Koopa Shell.

Possibly add Yoshi?

lemurboy12 22nd November 2010 09:55 PM

Quote:

Originally Posted by Weldar-Kazooie (Post 885946)
For a power-up suggestion, have you considered the shell power-up from NSMB? To allow you to spin around and hit enemies in that fashion? Like kicking the koopa shell now, but being able to control it loosely? The Blue Koopa Shell

Also, can you make it so that the Star power-up doesn't eliminate your existing one, but masks over it?

Someone suggested the Tanooki Suit, can this be done? I would suggest that pressing down transforms you into the statue, where you'll crash down to the ground, and be invincible while in that state. Then releasing the statue form will destroy anything really close to Mario.

Have you considered the Cape Feather providing the ability to spin? Spinning could knock away and defeat enemies, alongside the Cape causing Mario to hover down slowly from the air.

Rock Mushroom? Similar ability to the Blue Koopa Shell.

Possibly add Yoshi?

#1 - Sounds good to me. I'll put that in.
#2 - I'd have to do lots of stuff with variables. That's gonna take a lot of time. I need to think about that one.
#3 - The way you describe it sounds good. I just thought that being invincible for a short period of time would be completely useless.
#4 - Hmm... Sounds okay, but it doesn't sound very useful.
#5 - Why would I need a power up that does the exact same thing twice?
#6 - No. Yoshi would be WAAAY too hard.


EDIT: 900th post!

lemurboy12 22nd November 2010 10:24 PM

Quote:

Originally Posted by mebecj (Post 886091)
Part of the reason I wanted the source was to see if I could implement Yoshi, actually.

Oh, really? Here's the .gmk file.
http://www.mediafire.com/?2d8iac8e81ffbjh

lemurboy12 23rd November 2010 12:00 AM

Alright, I added two new arenas and a new powerup.

InTrepidCognito 23rd November 2010 12:48 AM

Quote:

Originally Posted by lemurboy12 (Post 886083)
#4 - Hmm... Sounds okay, but it doesn't sound very useful.

HAVE YOU NOT PLAYED SUPER MARIO WORLD?

Weldar-Kazooie 23rd November 2010 01:32 AM

Quote:

Originally Posted by lemurboy12 (Post 886083)
#1 - Sounds good to me. I'll put that in.
#2 - I'd have to do lots of stuff with variables. That's gonna take a lot of time. I need to think about that one.
#3 - The way you describe it sounds good. I just thought that being invincible for a short period of time would be completely useless.
#4 - Hmm... Sounds okay, but it doesn't sound very useful.
#5 - Why would I need a power up that does the exact same thing twice?
#6 - No. Yoshi would be WAAAY too hard.


EDIT: 900th post!

1. Awesome.
2. Alright, I understand.
3. You're welcome =)
4. I do, of course, mean the ability to spin while moving. If you've ever played Super Mario World, you can relate to how useful this ability was, it's practically invincibility for anything on ground level, or anything below you while in the air.
5. I was just suggesting an alternative, there's no reason to add both, but you could add whichever you liked best
6. Okay :P

Edit: Also, I've noticed, you have a limited number of Pokemon from the Pokeball powerup. Is it possible to add more to it? If so, I could probably think up some ideas.

lemurboy12 23rd November 2010 02:01 AM

I've played Super Mario World and I completely know what it's for. It just doesn't seem very useful for a game like this, minus the spinning.
Quote:

Originally Posted by Weldar-Kazooie (Post 886178)
Also, I've noticed, you have a limited number of Pokemon from the Pokeball powerup. Is it possible to add more to it? If so, I could probably think up some ideas.

There is no limit at all, but I need 3D sprites for each Pokemon. I got them from Super Smash Bros. 64, around the internet, and some from my friend Corruptendo on Gmod. (Scyther, Jolteon, and Lapras)

Weldar-Kazooie 23rd November 2010 01:01 PM

Quote:

Originally Posted by lemurboy12 (Post 886195)
I've played Super Mario World and I completely know what it's for. It just doesn't seem very useful for a game like this, minus the spinning.

There is no limit at all, but I need 3D sprites for each Pokemon. I got them from Super Smash Bros. 64, around the internet, and some from my friend Corruptendo on Gmod. (Scyther, Jolteon, and Lapras)

Well, the spinning is the point behind it. :)

Scyther, Jolteon, and Lapras? I can't say I've ever seen these? Are they in the game so far or in a future update?

Bradlestix 23rd November 2010 08:11 PM

I saw a Jolteon when I played it, so I guess they're already in there.

lemurboy12 23rd November 2010 08:17 PM

Quote:

Originally Posted by Weldar-Kazooie (Post 886290)
Well, the spinning is the point behind it. :)

Scyther, Jolteon, and Lapras? I can't say I've ever seen these? Are they in the game so far or in a future update?

They're in the game. You just need to throw more Pokeballs. Lapras however, is very rare. There's a 1/50 chance it will appear. Also, you got the high score FOUR TIMES?! Wow. You must really enjoy this game.

lemurboy12 24th November 2010 08:49 PM

Update #32... New Pokemon.
Meowth - Uses Payday all over the screen.
Pidgey - Uses gust when it reaches the top of the screen
Chansey - Throws eggs which hatch into powerups
Bulbasaur - Uses bullet seed straight up into the air and then the seeds fall
Hitmonlee - Flies at enemies and kicks them
Goldeen - Flops around and then... a suprise.
Gardevoir - Follows you around with a protective shield.

I also fixed a bunch of glitches.

BKGeno4Ever 25th November 2010 12:42 PM

I knew there'd be pokemon. Nice job.

lemurboy12 30th November 2010 09:56 PM

New video!
http://www.youtube.com/watch?v=IbXVzmpJwnM

Teafed 1st December 2010 05:45 AM

Awesome. I need a new computer.

lemurboy12 2nd December 2010 12:08 AM

Yet another update:
Added ice flowers. They shoot ice balls that freeze enemies and you can kick them into other enemies.
A new snow stage.
Lakitus. They fly around the top of the stage and drop spiny eggs.

lemurboy12 13th January 2011 11:48 AM

Finally, an update. I fixed many glitches and added a new power up, the Transform Mushroom. It turns you into a random controllable character for a short period of time.


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