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SNS update: I think I know which 4 of the 6 eggs we are supposed to get (part 2)
Part 1: http://forums.rarewitchproject.com/s...ead.php?t=1287
Well, it was the beginning of Februrary last year when I first noticed the possible connection between 4 of BK's eggs. And now, a year and a half, and 3,073 posts later, we're still here, about to go into part 2 of what was, quite possibly, the biggest thread I've ever seen on a Vbulliten forum. I remember the early days of that thread, trawling through BK's memory and looking for clues, beginning a search through all possible egg combinations, and giving that up just as quickly as I started when I realised just how long it would take. I never thought that the thread would reach the age and size it did. I even remember my astonishment when, a few weeks after posting the first message, the thread's "views" count surpassed that of the "Post the best fakey" competition. And I certainly never thought we'd come so far in finding SnS. Back then, I was a really, really crappy hacker. I didn't know the difference between 80 and 81 codes, I had no clue how an activator would work, I didn't even know that there were codes which could control things based on which button you were pressing. That was all new territory to me. I never would have expected that a year later we would have the beginnings of the fabled cutscene modifier, we'd have found hidden scenes, backround models, text, rooms, and all the other pieces of information we got along the way. So first off, I'd like to thank everyone who's brought us to where we are today, all the theories, codes, hidden things people have found,the sheer length of time we kept looking. It was unfortunate that the thread got closed when it did; conversation in it was becoming more and more random and bizarre, nothing new had been discovered in ages, and we were stalling. I was, in fact, JUST about to post a message suggesting we have another look at the cutscene mod. I still think that it's been our best lead so far. We need to map it out and find the rest of the activator, and also to revisit all the unsolved mysteries we discovered along the way (particularly the hidden silos in BT).The reason I DIDNT post that message was because I was waiting to see if Ice had managed to figure out the M code for BT. I haven't seen him post anything about it since he announced that he thought he could make one, so you never know, he might have managed it. We'll have to wait and see. Until then, there are a few things I really think we should look at: 1: The cutscene mod. If anyone has hacking experience, we need people to help map it, and also to try and find the 2nd activator for it (The one we have, bizarrely, doesn't control all the cutscenes, only some of them ???) which I really think would be a huge help. 2: We need to revisit some things we found and then forgot about. I'll try and find the links to them later today (although it might be tomorrow before I have them all, going through that topic looking for forgotten posts is NOT going to be an easy job >_>) So, just to kick us off, I'm going to repost all the cutscene mod info we have so far. Credit goes to Slaphappy for finding these codes which had eluded just about everyone for so long. Quote:
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I've found a copy of my original sum up of forgotten discoveries in the other thread so I'll post that below (I want to devide this post seeing how it's getting so big >_>) |
Posted early on Christmas eve last year >_>
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I'll post a link to the hacking board topic as soon as I get a chance to make it. Until then, good luck everyone. --hatrick |
i hope that this topic goes from.. well what it is now to finding somthing REALy useful
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What? You thinkn different coloured things in the world are usefull but a cutscene mod isn't? Ok let me clear this up.
THE REASON SO MANY THINGS ARE SNS COLOURED IS BECAUSE VIDEO GAME MAKERS LIKE PUTTING COLOURS IN GAMES, AND THOSE COLOURS ARE PARTICULARLY BRIGHT AND NICE! |
the eggs are bright and nice... maby the programers liked those 6 paticular colors!
hey with a cutscene mod, does that let you play in areas where the cutscenes take place? did anyone try going DOWN the stairs in the openind scene where grunty is in the tower talking to dingpot? |
the reason the egg colors are in alot of video games is because there aren't very many colors that they would use, most other colors would just be shades of those colors and the only other colors that there could realy be would be colors like brown, black, grey, or white. atleast thats what i think (i don't see a reason to spell color with a u)
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I don't want to start a wild goose chase or anything but I remember reading a thread somewhere on this site about playing during cut scenes. One group of hackers should find and explore for cutscene oddities (like the jinjo it mentions) and a second group should work on expanding and refining the cutscene codes. I'm sorry that I'm not that helpfull.
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i think if someone gives a screenie if grunty turning away frin dingpot where she says "WEll.. we'll see" that part where it shows the wall, a pic of here when she first talks (where she digs her nose) and the saem pics of the tower room with banjo, we can make a lickely comparision and see if it infact the room ith the last "needed" note door
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I visited the begining cutscene (Grunty with her cauldron, picking her nose) and it's the room with the yellow warp cauldron.
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BK Maptacular Fun You can explore past the open Transformation Room door, and in some places there are floors to walk on that aren't visible. So an activator may be needed, or maybe we were never intended to be there and there is no activator. It seems everything we find leads to more things to find. Hacking is such sweet sorrow. :( |
Okay I wrote somthing awhile back. It's a summery of that entire page. Here's the link. I'm also working on another article that should also help to keep repeat discoverys down and more new discoveries. It should be VERY useful.
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ok you guys...i really wanna become a hacker and help out but i've got a problem...when i start to begin my hhacking it doesent let me...the problem is i try to go into beta or w/e on my shark by preessing the button on the front but it doesent do anything...any suggestions??(BTW i dont have the 4MB expansion pack if thats the problem someone plaese tell me) My memories not great but i think the manual said something like turn on the code generator then turn on the game and press the button on the front, anyways, any helps appriciated and i really hope this thread goes somewhere BIG twords finding SNS. The faster you help me the faster you get more help hacking!!
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you need the 4mb expansion pack to use the code generator.
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Wow, thanks Pinkbull great job!
Do closed threads here purge? If so, I'm going to have a go at archiving most of the thread, although with so many pages it'll take hours >_> |
great job Pinkbull!
Thanx alot :) |
Yay Pinkbull ^_^ that certainly would help instead of doing the same things over and over without realizing it.
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I forged weeks into making that. It's good to see people appreciating my work. That's why I'm making another article. I'll try to make sure this time it keeps on track. I don't want this ending up like the last time near the end of it's days. I just want it how it used to be with people trying out their ideas. Not posting every single one of their theorys on the forums...And progress. We can't forget about progress. That's somthing we lost awhile back. And I think we need it back...
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^ I agree.
The timing of this REALLY stinks, loads of people are away for the summer >_< So I don't think we'll see any activity for a while There's also the chance that people will realise the thread was locked and just decide that's the end of it, that happened on GameFAQs countless times (they auto lock topics at 500 posts), and once a major topic hit 500 it would just sink into the depths and never be heard of, or seen, again :-/ We'll just have to try and keep it going until everyone gets back (is it just me or have these forums been DEAD for the last few weeks?) |
Yes they have. Today not too many of the vets care about SnS anymore. Their mostly in the CC and AAG. Alot of people also look down on BD. It's a shame it won't be like the good old days when we made alot of progress. Now it seems the spirit of SnS is dying out. But as long as someone cares about finding SnS it will always be alive. And that's how santa melted the North Pole and destroyed the elfs.
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What we really need is for somehow there to be interest in this game again, though I don't know how that would happen.
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I never lost interest in SnS, I just stopped posting when quantity overtook quality. You'll notice I do that.
but here I am, guys! |
Nosis! Your back! It's good to see you again.
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I thank all of you guys, because if we hack through the game first, we'll make much more progress than just throwing meaningless theories out. Once again, thank you for being the Hackers that you are.
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just in line with a former theory i've seen flying around, i did some out of game scoping and seen that its possible for banjo to stand inside the beauty machines. see the attached pic.
http://i44.photobucket.com/albums/f1...eUsnap0013.jpg what does this mean? probably nothing. But we can all chip in and put our pieces of this puzzle together, try to finish it. Hold on while i try getting into the other one, i'll update to tell you guys if theres any difference. EDIT: Yeah i know, that was fast. Nothin' to report, you can stand inside the machine. I don't have any theories that coincide with this, can anyone else use this? http://i44.photobucket.com/albums/f1...eUsnap0014.jpg Also, one thing has always bugged me about Banjo Kazooie. The room with the Mad Monster Mansion entrance, and the Gobi's Valley puzzle. I know it's been brought up before, but it strikes me as odd that its the ONLY map (save the quiz level) that has fire of any kind. You'd think in a colorfol game like BK, they'd have more fire stuff. But anyways, I'll keep on the prowl! Good luck, everyone! |
With the cutscene mod, During the cutscene where Grunty turns beautiful, there is a period where Tooty isn't in the machine anymore. During that period, you can go into hers, so I don't think it's anything really important. Then again, most things aren't solid during the cutscenes...
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i think this topic should be stickyed again
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why dont we try the jappanes version? that may have stuff about SNS that was taken out? o mabey SNS is only in the N64DD version(Attachment used to play special floppy disks in the n64 bk and bt were made in to disks and carts in japan) so mabey im on to somthing..... but then agian i cant read jappanese im prrety sure it would be impossable to find thos itmes i need and we wolnt be abel to shark them:-/
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There's no DD64 version of BK, and I don't see any reasons why the japanese version would have any SnS leftovers (you see, Rare is a british company).
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The Japanese version of BK came out 6 months after the U.S. version, so there's no chance of that.
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this is pretty far down the page guys.. has anyone else noticed anything?
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Sorry, I'm such a n00b, but where can I get BK for my comp like most people here have? :confused:
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just google project64 and n64 roms. pi64 is the emulator, and a rom is a game to be emulated
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I got an idea a hacker can try out (I can't hack whatsoever). someone talked about being able to search the games memory and find changes in before one sns item and after. my point is that someone can at least find out if there is a certain order or not and also check for anything else changing like the TTC map x.
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SO guys, i'm done checking tooie. At least for Stop n Swop. I've done alot of thinking, and came up with something.
What if Rare isnt saying anything about Stop N Swop because they, technically, can't? Now, let's put ourselves in Rare's position for a sec. Alot of companies (believe me, this is first hand experience) will say one thing at first (usually because it sounds like a good idea for money) and then do another later. So, rare comes up with the idea. Stop n Swop. Wow, what a great idea! Swapping games between Tooie and Kazooie to gain access to secret items in Kazooie, that, in Tooie, unlock different things. (multiplayer cheats, Bottles' Revenge, use your imagination here, but don't go too far.) Sounds like an awesome plan, right? SO they make Kazooie. They put the items in, and make Kazooie the recieving party. Now, there are certain things that can happen, where Tooie communicates with Kazooie (probably via the 30 second memory retention, in the Nintendo 64s of old.) and the data that touches Kazooie unlocks the ice key room. Pretty sweet. however, it involves hot swapping. Now, this is dangerous for the system, yes. No doubt about that. But also, it's dangerous to nintendo, because while we're lookin at these two games and their interaction, we're basically forgetting one thing; for this to work, the N64 needs to leave itself "open" while you hotswap, possible for upwards to half a minute. Whats wrong with this? Let me tell you! Nintendo has patents to the N64 hardware. They dont have to reveal anything about whats going on in those glorious little chips inside of it. But, with the hot swapping idea, the console is left semi powered while no cartridge is inserted, allowing even a novice hacker to its secrets. So why is Stop N Swop a failure? Because nintendo has patents to protect. Even now, if rare says anything, they could potentially be leading people to hacking the N64 hardware. Bound by law, all rare can do is twist in the wind, and make it into their advantage. They completely remake tooie, taking out the activator and everything. The N64s were redesigned to further make sure that no one could get in there, by shortening the "semi powered" time from 30 seconds to 2 seconds. So, I'm directing all attention towards Kazooie. Because more than likely, its the only game with activators left. Although, the RSA and Tower Room of Tooie still call to me, whether or not they pertain to SnS is beyond me. *whew* going to get some nachos. Peace. |
Exactly what I've been saying all this time: There's most likely no SNS left in Tooie, but we're positive it'll be in Kazooie. If we do find something in Kazooie, then it's possible that there might just be something in tooie we can unlock with it, and if there's nothing, we just solved SNS anyways : )
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exactly, lets just find what's left.
in other news, those nachos were great. I'm going to go do some research, check some things out in wireframe, walking through walls and the like in Banjo Kazooie. I try not to depend on wireframe, but i'll comb the game as thoroughly as I can. Anyone have any stages or sections in kazooie that they need checked? im gonna look for any telltale signs of change, odd textures and wireframes, that kind of stuff. I still get a creepy feeling from the transformation room.. EDIT Also, i'd like to reiterate something I previously said. I think we should keep at least some eyes on Tooie. For all we know, rare might have put something in wherever Silos 8 and 9 go, in the Ridiculously Secret Area, or the Tower LairA. Lol, wouldn't it be funny if there was a full explanation of what was GOING to be stop and swop in one of those places? |
I know about the Tower Room and RSA1, but what are Silos 8 & 9? Do we know what they are, or just their names?
Also, is there a walk through walls feature for BK on PJ64? |
silos 8 and 9 are just that. the eighth and nienth silo you activate =.=
silo one is probally jinjo billage. 1.jinjo village 2. wooded hollow 3.platue 4.pine grove 5.cliff top 6.wastland 7.quagmire thats what they probally are. 8 and 9 are unknown. perhaps leading to the RSA and tower room..? |
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