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-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

Skill 14th March 2006 06:08 AM

Hey Guy's i've got an idea

Ok i was reading back a few pages and someone was saying that certain letters that you hit will light up in BT's cheat room that have nothing to do with any thing well i got boarded and started playing around with it and i think it is possible to light up all the letters on the wall and if we do this something might happen.

What i have noticed so far is that the order of the letters matter.
This is how far i've got
CHFAEJUK
EHCFAJUK
though i can't get any further so i think order in which you hit them make it possible to hit the other's anyone want to keep going on this idea? Or do you guy's think that it's not going to work. BTW i don't think it will unlock anything major but it would be interesting to get the whole wall out none the less.

Pikachu025 14th March 2006 10:34 AM

You know what we should do? Go into BK's running RAM and activate switches, one after one, and see if something happens. That seems the most logical thing to do.

JaredDSMan 14th March 2006 01:59 PM

Hey, well since we ALL know that someone posting "owns" Rareware and knows all the secrets we can let that user be. So anyhow, Skill Sphere that is awesome how you have come up with those letters. I was usually able to use 4 of them before I got it messed up. Now I was thinking of words you can make up descrambling them like Juke, Face, Fake, etc. I do not know if we need to make it somewhat sensible or just one word.

Pikachu025 14th March 2006 02:21 PM

Juke as in Jukebox? :/

Go_Nosis 14th March 2006 03:38 PM

**goes to search through mayahem temple for anything of value**

I'm on your side, SkillSphere! Lead the way, bro

Yuoko 14th March 2006 04:15 PM

I would LAUGH if we found something that simply in BT... ;)
But yes, Pikachu, that would seem to be the best COA...

Skill 15th March 2006 01:13 AM

The weird thing is if i was going to type in say CH and then K it would cancle out so if we could get it in the right order of how the letters go it would continue to light up the whole board. I don't think this would count as a cheat so it might not have been located with the all the others that have been found.
Does any one else want to go playing around in the temple because you don't need anything but the game.

Hollow Note 15th March 2006 04:14 AM

It's a complicated algorithm of letters. Where, 'A' stands for 'S' and 'Q' stands for 'W'. Given that the variable Y is equivilent to 89, solve for X.

(You may use scratch paper and a calculator...) :D

thatguyjr 15th March 2006 04:25 AM

Code chamber in BT
 
ok, to say this as clear as possible, the code chamber in BT is weird. I did research through in game testing on GameFAQs back in the day. When you put in a cheat that you have been told by cheato, but not a "CHEATO" type cheat, the letters on the wallturn red, right? But, if you stop the cheat part way through, and move around, the letters stay red. If you also stop the cheat before finishing, and immediately move on to a different cheat, including the letters "CHEATO" as a cheat, the previous code's letters will remain red. It is posible to light up a LOT of squares at a time. As far as the red-letter codes, that is as much as I know.

If my memory serves me right, though, the "CHEATO" codes function a little bit differently. When you begin entering a CHEATO code, if you hit a wrong letter, the incorrect sound buzzes on the letter after the incorrect letter. Try it out. Start a new game, or clear your code chamber through other means. Spell out C-H-E-A-T-O-S-R-E-H-T-A-E-Q-H. You would expect the "Q" to cause a buzz, but it doesn't. The third "H" in the sequence will cause the error noise. Its weird.

Fenikku 15th March 2006 10:23 PM

Does this mean it's an extra code we missed?

Banjoman 15th March 2006 10:30 PM

Quote:

Originally Posted by thatguyjr
ok, to say this as clear as possible, the code chamber in BT is weird. I did research through in game testing on GameFAQs back in the day. When you put in a cheat that you have been told by cheato, but not a "CHEATO" type cheat, the letters on the wallturn red, right? But, if you stop the cheat part way through, and move around, the letters stay red. If you also stop the cheat before finishing, and immediately move on to a different cheat, including the letters "CHEATO" as a cheat, the previous code's letters will remain red. It is posible to light up a LOT of squares at a time. As far as the red-letter codes, that is as much as I know.

If my memory serves me right, though, the "CHEATO" codes function a little bit differently. When you begin entering a CHEATO code, if you hit a wrong letter, the incorrect sound buzzes on the letter after the incorrect letter. Try it out. Start a new game, or clear your code chamber through other means. Spell out C-H-E-A-T-O-S-R-E-H-T-A-E-Q-H. You would expect the "Q" to cause a buzz, but it doesn't. The third "H" in the sequence will cause the error noise. Its weird.

Whoa that's crazy. I got the same thing. Cheato Srehtaegh? Huh, not sure what it means.

Ice Lightning 15th March 2006 10:31 PM

Couldn't you just search in the memory for cheat codes? Isn't that what Ice and Sub did to find the sandcastle codes? If so, then why can't you do the same for Banjo Tooie?

Banjoman 15th March 2006 10:34 PM

I was wondering that too. Maybe cause some people are lazy? I dunno. :P

Skill 16th March 2006 12:58 AM

^ Well my idea was that it could be possible to light up the whole board seeing as though i got as far as i did, but it would seem as though i was wrong since what thatguyjr said makes sence. However since its not a cheat it proberbly wouldn't be located with the cheats in memory, i just think it would be cool to be able to light up all the letters and also it would give us something to do untill someone who can hack really really well comes back. But your right i spose, so lets try something else has anyone got anywhere new with the RSA or silo's.

Actually what is weird is that under the skull and cross bones on blackeye's hat there is some writting that sort of looks like View totals, does anyone know what it actually say's.

I just thought i'd bring this up again
Quote:

Originally Posted by hatrickpatrick
Here's another thought I had the other day: Fungus Forest and Mt Fire Eyes were completely removed from BK, and, as such, there are NO refrences to them whatsoever in memory.

The SnS screen was not removed, and the text "stop n swop" can be seen in memory whether the screen has been unlocked yet or not.

In BT, the text Ridiculously Secret Area1, Silo 8, and Silo 9 can be seen whether these menu options have been activated or not. to clarify: Even if you havent activated them so you can see them in the menu, you can always see them in the memory.

If these areas had in fact been removed, the menu options wouldn't have remained, nor would the text in memory, as experience has shown us, no matter what else, if a level is deleted from the game before release, practically every shred of evidence that it ever existed is also removed. That doesn't square at all with the 3 areas in BT. Whats more, the 3 hidden menu options in BT can also be seen in the PAL version, and pretty much everything which is fully deleted is COMPLETELY gone from PAL. So if there's any definete lead for us to follow in BT, it's those menu options. They must still have some function; They would have been more fully hidden and disabled had their purpose been fully removed.

Has anyone tried those menu buttons on an emulator? I would, but I can't remember the activator codes for them and the Code/dev section still isn't up...

Banjoman 16th March 2006 07:03 PM

Trust me I've searched everywhere in Tooie. There's no way to activate the silos, unless we hack of course.

hatrickpatrick 16th March 2006 08:26 PM

Quote:

Trust me I've searched everywhere in Tooie. There's no way to activate the silos, unless we hack of course.
I know, but I was thinking more along the lines of bottles revenge (the levels can be accessed through hacking) or the shouldn't be here jinjo house (emulator only). All I'm saying is that if the text is in the memory of both the NTSC AND the PAL versions, there's a very good chance the rest of them is there too...

Banjoman 16th March 2006 10:05 PM

Oh yeah speaking of Bottles revenge, I was playing the Tower of Tradegy quiz. I saw Devil Bottle's character icon next to one of the answers to one of the questions. I didn't even hack at all. It appears at random like all the icons do.

Fenikku 17th March 2006 01:14 AM

So here's what we know:

1. Devil Bottles is both a reference and a "mini-game."
A. We have no idea how to access it without hacking.

2. Silo 8, Silo 9, and Ridiculously Secret Area 1 are in Tooie.
A. We have no idea how to access them without hacking.

3. Fungus Forest and Mt. Fire Eyes HAVE been removed completely.
A. They were only beta levels.
B. Stop looking for them.
C. Stop conspirisizing about them.

4. Stop 'N' Swop IS in Banjo Kazooie.
A. Stop 'N' Swop can be seen in memory regardless of activation.

5. There are three menu options hidden in Tooie.
A. They must have some function.
B. They aren't well hidden at all.
C. This is where we should be looking for our next lead.

6. There may or may not be some kind of writing under the skull and crossbones on Blackeye's hat. Any takers?

7. WE NEED A HACKER!

micjohvan 17th March 2006 02:15 AM

Hi again everyone. Sorry I havent been around for a while. I think my last post was somewhere between pages 45-50 of this topic. Anyway I have been away since and just came back around. I was hoping someone could fill me in on whats been found in my absence.

Is there anything new on stop n swap or how to activate it. I also read something about hacking some secret lvls in tootie. Can someone fill me in on anything of value that has been found or anything odd.

Im willing to help in anyway I can and I still have my 64dd so if anyone has something they want me to try with it please let me know. Good to be back ^^

Go_Nosis 17th March 2006 02:24 AM

Here. I dunno what it says.

http://i44.photobucket.com/albums/f1...eUsnap0019.jpg

I got work, peace!

user1000 17th March 2006 03:42 AM

Quote:

Originally Posted by Go_Nosis
Here. I dunno what it says.

http://i44.photobucket.com/albums/f1...eUsnap0019.jpg

I got work, peace!

I see "Gux Tbim"......i don't know about gux but mabey TBIM stands for something. :confused:

Skill 17th March 2006 03:55 AM

MICJOHVAN !!! Your back that's soo good, you might not know me but i have been doing a summary of this topic and have been reading alot of your old post good to have you back on the team

ultramegadude 17th March 2006 05:43 AM

hey wuts up guys, iv been here a little while but i thought id finally register. anyways i was wondering if rare does make banjo-threeie for the 360, if they were to put the original banjo-kazooie and banjo-tooie into threeie as sort of an extra option, that maybe they might somehow (i dk really how) use an original design of the games that they were planning on releasing until nintendo canceled stop n swop. maybe they actually had working copys of the original ideas or something like that and you have to unlock them in threeie as a bonus so that we could actually go through the whole stop and swop process if we buy banjo-threeie. who knows. all iv heard is that rare said we would figure out stop n swop once threeie came out, although they did say somthing like that wen tooie came out. o well just an idea. peace

Skill 17th March 2006 07:43 AM

^ Did they Rare say we would figure it out when threeie came out, i didn't know that how interesting do you have the link. However i'm pretty sure Nintendo own the rights to Bk and Banjo tooie so i don't think microsoft will be alowed to use the games.

Yuoko 17th March 2006 11:48 AM

Damn it, Sub, why did you have to retire...?
Sphere, last time I checked, the Game Rights belonged to Rare.

Hakey Wake 17th March 2006 12:17 PM

Quote:

Originally Posted by user1000
I see "Gux Tbim"......i don't know about gux but mabey TBIM stands for something. :confused:

It says "Run thru", this exact discussion went down years ago here and somebody got an official e-mail from Rare stating that that's what it was.

Skill 17th March 2006 09:20 PM

Really Yuoko i spose it's the same thing as the original final fantasy games and how they got remade on the Playstation. Run Thru ay i am fresh out of idea's.

ultramegadude 17th March 2006 09:26 PM

hmm... well see im just goin by wut was in the back of my memory lol. i might have read it on this site somewhere but i just cant remember. and ya i was wonderin if nintendo would have the rights to banjo-kazooie and banjo-tooie or not... o well somethings bound to turn up sooner or later. just keep the stop n swop searchin up and ill continue to look around myself.

Hollow Note 17th March 2006 09:29 PM

Okay... Someone's gonna have to bring me up to speed about the Silos and the Ridiculously Secret Area. (As in, what are they, and what do we know about them?)

s.w.a.t 17th March 2006 09:50 PM

We know the silos exist, and that they can be activated by hacking. I don't think they go anywhere. In Kazooie, RSA is a place name found by hacking, in Tooie it is a silo. (I think)

Hollow Note 17th March 2006 10:06 PM

Quote:

Originally Posted by mariofanman
wow! you guys might finally figure out the secret behind SnS!

I was reading through the whole topic and this one kinda popped out at me from page 19.

The dramatic irony kinda made me laugh...

JaredDSMan 17th March 2006 10:08 PM

Run Thru. Well, I guess that sounds rough. I mean you would think there would be some meaning towards that, even if it has nothing to do with "sercrets". Still would be fun to find out. ^^ Ok, the RSA and the Silos could possibly been warp codes so that designers could get somewhere in an instant. The words that make up RSA sound so much like a phrase someone would rattle off in BT. ;) I will try to look for someone in the game who says something along those lines. Does anybody mention about a place in the game that is secret or hard to get to?

Upsilon 17th March 2006 10:10 PM

Blackeye: "Stop talkin' to me, ye scurvy bear, or I'll run ye through!"

Or something along those lines, anyway. No greater significance.

Theguyoverthere 17th March 2006 11:18 PM

Quote:

Originally Posted by JaredDSMan
Run Thru. Well, I guess that sounds rough. I mean you would think there would be some meaning towards that, even if it has nothing to do with "sercrets". Still would be fun to find out. ^^ Ok, the RSA and the Silos could possibly been warp codes so that designers could get somewhere in an instant. The words that make up RSA sound so much like a phrase someone would rattle off in BT. ;) I will try to look for someone in the game who says something along those lines. Does anybody mention about a place in the game that is secret or hard to get to?

Well it never lets you go into the train tracks area where chuffy goes, Jamjars stops ya by saying "You do not want to go in there. There are some bad things in there..."

Interesting isn't it? You would think Jamjars would just say something like "You are not authorized to go in there" or something.

s.w.a.t 18th March 2006 12:25 AM

Hey is there any code to stop people from talking? Because I think it is the talking that stops you from going in there. I'm too lazy to find out if it's a barrier or the talking.

Theguyoverthere 18th March 2006 12:31 AM

I'm pretty sure it's a barrier because after he talks to you you still can't go in

Another place you can't get into is Bottles' House after u beat the witch. Jamjars blows up ur Clockwork Kazooie egg saying "Rustbrain! You can't go in there!"

Bomario 18th March 2006 12:44 AM

i dunno if this is something but what do all the stonies say when your banjo?

s.w.a.t 18th March 2006 01:18 AM

http://www.geocities.com/boltdragoon/stony.html
That is the site where it "decodes" the stony speak.

Theguyoverthere 18th March 2006 05:06 AM

The stonies just say insults. ALthough some phrases seem like total jibberish. And there's a repeated word. It's like Ng... something with an N

Skill 18th March 2006 07:58 AM

Don't worry about the stonies there not going to lead us anywhere, why arn't the hackers tring to get the silo's and RSA to work isn't that what we should be doing?


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