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-   -   DK64 - Ice Key Discovery (https://www.therwp.com/forums/showthread.php?t=18876)

.:Alex:. 28th July 2008 02:38 PM

They would have known it would be changed long before then.

ssj 28th July 2008 04:04 PM

can someone please get me a .PJ savestate of the mystery options unlocked. I basically want to use this research to try and unlock that hidden debug menu, which should hopeffully be usefull when trying to find the ice key

basically

807FC8** 0001 one digit will activate the mystery option

807FC8** 0001 and another one will activate the debug menu

just like some of the codes activate items in the totals menu

if I load this code up using artmoney with some mystery option activated e.g the cheat menu, I can easily find the code that activates the mystery cheat option in the game.

and that will narrow down the options greatly. Somewhere near the activate the cheat option menu, will be the activate the debug menu option

runehero123 28th July 2008 09:43 PM

Quote:

Originally Posted by NinBan
For almost all items, they must have at least one of them before it shows up. So for these items, it was useless to program a 0/1 because it showing up means you have at least 1/1.

Thats pretty close. But only the Ice-key acts that way. The other items start out at 0. The menu wont show these items in the "totals screen" until you have at least 1 collected.

With the ice-key it doesn't matter how many you have, it won't show up until you activate some other variable. It makes sense if you think of how it would be unlocked.

Flag Data(transfer data from bk) activates a variable. This variable activates the sns item in the menu. So the Ice-key doesn't register as collected until this variable is activated.

NinBan 28th July 2008 10:30 PM

So if I undertsand you say that 0/1 value exists for all items except Ice Key even it's not shown in the menu but for the Ice Key there's no 0/1 value so when you hacked its value there would only be 1/1?

Sorry if it sounds a little noobish but I'm no hacker just very interested by your findings.

runehero123 28th July 2008 10:37 PM

The ice-key is 0/1 the first time you boot-up a fresh (never been played) dk64 cartridge. Once you reach the game select screen it changes to 1/1 ice-keys collected. You would never notice this anyways. But yah, your correct.

ssj 29th July 2008 12:00 AM

806AB2F7 00** This is a very odd code. it combinds the images in the totals menu

also if you load this code on artmoney, change the first 4 boxes (should be 0025) to 0026, A bizzar animation occures. It looks like An extra slot gets added in the game, but you actualy see it being added, just press right or left and the items move increadibly slowley.

make sure you have all the items in the totals menu first though and you need to load it up again for it to work

Unexpected 29th July 2008 03:27 PM

O_O That's an AMAZING discovery, man! I never thought DK64 had anything to do with Stop n Swop :P

manbearbird 30th July 2008 03:37 AM

So we need to use gameshark just to get the Ice Key in Donkey Kong 64? If we do than I need to buy (yet another) gameshark. I've gone through 4 gamesharks v 3.3! it's disappointing!

Keegan 30th July 2008 03:47 AM

u hackin' hackers and ur hacked up hacks.


good job man.

Banjo cracker 30th July 2008 05:11 AM

Well... the debug menu is really the only place I could see you guys finding anything to do with the functionality. The 2D image could've possibly never existed as they could've just been testing to see if data could be swapped originally and just left the string of code in.

But it's quite possible that this IS like functional, just doesn't use the original method and stuff.

Also, one question, why crystal caverns? Like apart from the obvious "icy theme"
?

BanjoPL 30th July 2008 08:11 AM

ICE key...ICY level....Huge Blocked ICY Cave and Big ICY Key from SNS patent...

xAzz 30th July 2008 08:41 AM

for all we know it could be in the room where that big guy's locked up

ssj 30th July 2008 12:51 PM

To some extent Ive made the Ice key 100% permanant in the game

download this savetate then save and quit the game. If you go back to the game, even without any gameshark codes you still have the key as an extra slot in the totals

http://www.mediafire.com/?9u7dhbumb2x

still no image as of yet though, and it does reset if you actualy reset the game

I was basically messing around with runes slot codes on artmoney

savestate is a pj save

even after starting a new game, the ice key is still there after getting the 1st gold banana

FirionEdwards 30th July 2008 03:07 PM

Just like the SnS in BK, where it wouldn't disappear, right?

ssj 30th July 2008 04:44 PM

yeah excactly

edit 816FAF05 **** banana medal image changes to yellowblueprints


only works with all totals activated

Unexpected 31st July 2008 07:33 PM

I'm a complete noob at this, so could anyone tell me how to test the codes (step by step if possible)? My emulator is Project64.

ssj 3rd August 2008 11:02 PM

I think I know where the ice key flag is in dk

xAzz 3rd August 2008 11:11 PM

Quote:

Originally Posted by ssj (Post 386801)
I think I know where the ice key flag is in dk

Where?

ssj 3rd August 2008 11:19 PM

I think its at the end of dk's memory. Just like the bk flags are at the end of bk's memory.Ive checked the memory offset where the key flag is registered in bk but nothing happens, when you have the Ice key menu activated in dk

which means its probaly at the end of dks memory somewhere.

I know what to look out for. A 6001 thats there when the menu is activated but doesnt show when it isnt

xAzz 4th August 2008 01:03 AM

Quote:

Originally Posted by ssj (Post 386810)
I think its at the end of dk's memory. Just like the bk flags are at the end of bk's memory.Ive checked the memory offset where the key flag is registered in bk but nothing happens, when you have the Ice key menu activated in dk

which means its probaly at the end of dks memory somewhere.

I know what to look out for. A 6001 thats there when the menu is activated but doesnt show when it isnt

I don't quite understand that, but okay.

Banjo cracker 4th August 2008 02:41 AM

Quote:

Originally Posted by xAzz (Post 386892)
I don't quite understand that, but okay.


He means that he's looking for a code in the back of the memory that is present and ready for use when the menu is open but disapears when it's closed.

xAzz 4th August 2008 08:56 AM

Quote:

Originally Posted by Banjo cracker (Post 386997)
He means that he's looking for a code in the back of the memory that is present and ready for use when the menu is open but disapears when it's closed.

I clearly understood what you said, thanks ;)

FirionEdwards 4th August 2008 02:37 PM

Nice, you guys are on a roll with this.

Kaiser 9th August 2008 05:27 AM

Since i was a child i always knew that door had something to do with the ice key

banjo nerd 9th August 2008 08:25 AM

We still have to figure what it does. I doubt Rare would just throw stuff at you, and leave you stranded with a melting key unable to anything, no (sarcasm)? Maybe it will take another 8 years to figure that out :P

xAzz 9th August 2008 10:31 AM

Quote:

Originally Posted by Kaiser Lolazer (Post 392129)
Since i was a child i always knew that door had something to do with the ice key


which door?

banjo nerd 10th August 2008 03:54 AM

Quote:

Originally Posted by xAzz (Post 392366)
which door?

He's talking about the ice wall from DK64.

FirionEdwards 10th August 2008 03:00 PM

Which Ice Wall? The whole friggin level of Crystal Caverns is made of the things...

AndyNPC 10th August 2008 03:12 PM

The ice wall in DK64 is most likely not related to S'N'S and therefore is irrelevant. The ice wall shown in that video was only used as an example of what the room that housed the Ice Key may have looked like if it ever existed.

banjo nerd 10th August 2008 07:36 PM

Quote:

Originally Posted by FirionEdwards (Post 393045)
Which Ice Wall? The whole friggin level of Crystal Caverns is made of the things...

The ice wall that Rune goes through. Even though what Andy said is true >.>

mikesgm6 11th August 2008 12:40 AM

Could you help me out some?
Quote:

807FC839 - Icekey quantity

If the ice-key has been collected, this value will be 0x01, otherwise 0x00.
I didnt use this code, only the text mod and it automatically set the quantity to 1/1. Is this Icekey quantity code needed, because I didn't use it yet it still shows I 'have' the Ice Key?

Edit: So apparently this is whats happening to me
I start a fresh game and start watching the Ice Key address, when I press start this seems to happen.
ASM <-- Set (807FC839) Ice Key address to 1 (On Select file)
ASM <-- Set (807FC839) Ice Key address to 1 (On open menu)

I started a fresh clean state on the rom, what am I doing wrong? It works but I don't need the Icekey quantity code, it doesn't sound right.

branmuffin 11th August 2008 05:37 AM

Wow this is probably the biggest thing found for such a long time.
it seems likely the texture might still be in the game especially since it's in the menu.
it's function is probably scrapped though. I'm surprised this hasn't been found yet. but then again everyone was busy hacking tooie and kazooie

runehero123 13th August 2008 04:20 AM

Hey Mike,

First of all, welcome back buddy ;) . Now, I've explained this bit before but you weren't here to hear it. Basically, that value only represents how many Ice-keys you have. Now, since you will never see this value until the ice-key is shown in the menu, it will always be set to 1. Except for the first time you boot a fresh ROM. The important thing to note is that this does NOT activate the ice-key in the menu.

For that, you need to use one of these codes to mod the menu item. Keep in mind that we haven't actually found the value that fully activates the ice-key in the menu.

Quote:

Originally Posted by runehero123
To activate the ice-key in the menu, use one of these codes and the value 0x0008.

807FC818 - Golden Bananas Menu Modifier
807FC819 - Battle Crowns Menu Modifier
807FC81A - Boss Keys Menu Modifier

Once you do so, you will see that the item's name appears as the Icekey, and that you have 1 / 1 icekeys collected. Makes sense seeing a s there is only one icekey you can collect .

Still no sign of the ice-keys image anywhere. Don't worry though, I'm pretty close to finding that. Once I figure out how to get dk64 running correctly in nemu64, I'll investigate the ice-key code further with some ASM. Try to see what sets the ice-key to 0x01 in memory.


zxzxi 13th August 2008 05:04 AM

Man I haven't been here in over a year. Too long.....

Anyway. Great find.

I'm no hacker, but I still have an idea. Assuming your search for the ice-key image code fails, would it be possible to take the image code from BK and insert it into the data for DK64?

Also I wonder if this means there may be other SnS clues in DK64.

Banjo cracker 14th August 2008 01:09 AM

Quote:

Originally Posted by zxzxi (Post 394746)
would it be possible to take the image code from BK and insert it into the data for DK64?

That would be cheating lol.That's just replacing one image with another. It wouldn't be of any value to figuring out what the ice key did/does in DK64.

runehero123 14th August 2008 01:17 AM

Quote:

Originally Posted by Banjo Cracker
I'm no hacker, but I still have an idea. Assuming your search for the ice-key image code fails, would it be possible to take the image code from BK and insert it into the data for DK64?

Well, for one no 2d ice-key image exists in BK. Unless you are referring to the 3d image which there is no evidence to support that ever existed in Dk64 in the first place.

zxzxi 14th August 2008 04:43 AM

Yeah, I meant the 3-D image.

Well, I thought maybe that could bring the image in there, which could activate something in the game like the ice door there.
Meh, that probably wouldn't work now that I think about it. I'm just putting out ideas when they sound good at the time.

Dkuyu 14th August 2008 07:23 PM

Quote:

Originally Posted by zxzxi (Post 395448)
Meh, that probably wouldn't work now that I think about it. I'm just putting out ideas when they sound good at the time.

that sounds a lot like what i do most of the time.....

ssj, hows teh flag searchnig coming along, i'm very curious to hear what you find

Strandomguy 15th August 2008 09:17 AM

Hey runehero, could you please update your first post with any new information about the ice key? I hate having to troll though posts just to find extra information.

Deebs 23rd August 2008 02:59 PM

Find of the decade in games goes to RUNEHERO! This is one hell of a find. I wish i was a hacker ^^


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