I agree Ive seen some werid theroys
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its not impossible u can expand the roms memspace then u take a hex editor andfix the program
a guy is making a level editor like that and he told me u can do it i swear on my life its possible |
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2 this isnt wut wer lokin 4 cus tats not da reel sns |
ill explaine but answer this:
didnt rareblock the program in banjo kazooie or erased it |
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The remains of SNS are still in the games.
SNS was and still is the greatest mystery of all time. Remains include: Ice Key + 6 eggs Fungi Forest Text in memory Ridiculously Secret Area Ice key text in DK64 Glowbo Cave (maybe) Tower Room A Silos 8, 9 Ice Key and 3 eggs in BT. |
swat be forreal im on to something i can hex editor the game but i need some one to help make sence of it
and a hex editor lets u fix, edit, erase |
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ok my grmmer off but help me find someone that know how to work a hex editor
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I give up.
Anyways, us putting SNS in is not what we are looking for, we are looking for how SNS was supposed to work. |
my grammer might be messed up but ur brain is messed up
IF U FIX THE SNS U CAN FINALY FIND OUT HOW IT WORKS DUHH! |
It's not that simple. Rare didn't just mess it up.
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i know its not simple but this way we can finaly answer all the questions
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wat if i make a program that can bind the two games when the stopnswap needs to be done but i need to know if the sns is in bt so if u find sum1 that can use th editor i can do that
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Look, we can't even find the SNS triggers, or SNS at all in BT for that matter, so we can't repair them. Plus, we wouldn't be fixing it, we'd be writing half of a game.
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