Banjo-Tooie Successor Pitch idea
With the help of some DKVine regulars and the community I created what I would think is a really good platformer follow up to Banjo-Tooie.
https://twitter.com/Facts_About_BK/s...485176834?s=20 https://pbs.twimg.com/media/Ei8495tX...name=4096x4096 https://pbs.twimg.com/media/Ei84-vrX...name=4096x4096 https://pbs.twimg.com/media/Ei84_crX...name=4096x4096 https://pbs.twimg.com/media/Ei85ADZX...name=4096x4096 |
A very nicely made document. I'm not sure why anyone would want more Banjo Tooie, but more power to you all.
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It's more like a sequel that fixes the problems with Tooie. A Banjo-Kazooie 3 minus the vehicles kinda deal.
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I really enjoyed reading that, felt like the document was well designed and pretty easy to digest.
So Mumbo would need to collect Mumbo tokens in order to use some of his abilities such as the missile? Then in order to transform you would need to get Skeleton Keys to get access to his huts? Definitely enjoy taking the transformation wheel from Grunty's Revenge, however I feel like that, as well as the free flow climbing boots and Mumbo's terrain manipulation would open up a world of exploits. That being said if the movement was fast and fluid, it could make for a very entertaining style of gameplay, and speedruns to boot. |
Quote:
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You're lucky lying isn't against the rules, Mandolin
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Banjo-Tooie make Banjo-Kazooie look like joke.
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