DK64 - Ice Key Discovery
It's time to reveal the activation of a long lost SNS remnant in DK64. Of course, I am talking about the ice-key that was suppose to appear in the totals menu after cold-swapping from Banjo-kazooie. To make things more clear, please watch the following video:
http://www.youtube.com/watch?v=wWLhww_IM6g Now that you've seen the basics, let me explain how the ice-key is activated in Donkey Kong64. First, there is a value that states if the ice-key has been collected or not. 807FC839 - Icekey quantity If the ice-key has been collected, this value will be 0x01, otherwise 0x00. When you first start up a Fresh Donkey-Kong64 cartridge(ROM) you will not have the ice-key collected. However, when you reach the following screen http://i177.photobucket.com/albums/w...ro123/dk64.jpg , the state will change to "Ice-key collected" . Once the ice-key is collected, the state cannot be changed without using a gameshark. Therefore, the ice-key would have been stuck in Dk64s total screen the same way you cannot get rid of the secret items in BKs SNS screen. It would make sense because all items in the Totals screen never go away after you use them anyways. To activate the ice-key in the menu, use one of these codes and the value 0x0008. 807FC818 - Golden Bananas Menu Modifier 807FC819 - Battle Crowns Menu Modifier 807FC81A - Boss Keys Menu Modifier Once you do so, you will see that the item's name appears as the Icekey, and that you have 1 / 1 icekeys collected. Makes sense seeing a s there is only one icekey you can collect ;) . Still no sign of the ice-keys image anywhere. Don't worry though, I'm pretty close to finding that. Once I figure out how to get dk64 running correctly in nemu64, I'll investigate the ice-key code further with some ASM. Try to see what sets the ice-key to 0x01 in memory. |
Awesome job once again rune.
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Great this is great:)
I will now bring out my hacking tools and do anything to help you. |
I'm not a hacker, or someone that follows things like that very closely or easily, but the video that you posted really surprised me! I was unaware until now that the ice wall was in Crystal Caves...I knew it was there, but unaware there was a room behind it! That alone made me go: :eek:
Also, I was interested to see that the actual image of the Ice Key could remain in DK64; how incredible is that?! To think that they were that far along in DK64's production to include an ice key is awesome; and now, the knowledge the room beyond the wall (in Crystal Caves) exists...well, that's just cool. :p Anyhoo, awesome find, and I sure hope you can continue to get good leads on your search, Rune! :D |
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I think this is more important though, because it could reveal potential information about any SNS functionality in Dk64. Even if it never made it past testing stages. [EDIT] Quote:
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Dude I checked out your vid.
Its effing historical man. Bravo bud, Il tell my grandchildren of this discovery :P |
What I'd like to know is what the ice key did in DK64. Maybe we can still activate something through hacking.
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I'm alarmed that I didn't realize that; it's not your fault! XD
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Wowzers. This is pretty ground-breaking.
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I don't think there's really that much of a chance of something being activated, but I figure if Rune found this little remnant of the Ice Key, it has to be real.
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Wow. We're still finding new stuff today.:rwpunch
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Wow, I can't believe this.This is a historical moment!
EDIT: it is also my 444th post! |
I had heard some people suggest sns connections to DK64 before, but they never carried enough evidence for me to believe they were actually connections. This one though...excellent find. You win a cookie. Enjoy.:D
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and to all the people who thought we had found everything about sns
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Wow great find :D
It's still good to hear that even after 7 years of hacking we are still finding stuff |
GREAT WORK RUNE...AGAIN!
GREAT DISCOVERY! |
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Also, rune, this is fantastic. :thumbsup: |
THIS IS AWESOME!!!!
Can someone please convert the code to PAL? Id like to test it on my actual n64 good job rune |
Oh wow really cool stuff rune!
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Great work! Finally someone uncovered some more proof of DK64. I'm going to investigate this more tonight. I also relied on the "All Items" code, which I can't seem to find right now (can you post an unlock everything/all levels unlocked code for DK64), and that never included an ice key. I always maintained DK64 was the true ice key SNS in Crystal Caverns (see my DK64 <> BK special).
Now, Nemu64 DOES run Donkey Kong 64, albeit poorly. Put on this code as soon as you start: 817444E6 00AB, keep hitting start and it will start you in Kong's house eventually, then turn it off once you get there. It plays very poorly, but it is enough to do some ASM hacking (that's how I hacked the moonjump). |
excellent job, i've been saying for a while on here that we should keep looking through dk64, only to have cbm drop the hate-hammer on me.
nice to see a thread with some actual sluething and information in it, great job. |
the code works fine on project too
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Awesome stuff runehero123!! I hope you can find out more.
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Brilliant, Rune!!!! :D
I am so excited now we can find out what's left of SNS in DK64, too! Quote:
But it's a shame so few people know about the DK64 SNS remnants, even though it may have been intended to be the real SNS in the first place. Anyway, awesome, runehero123! :thumbsup: |
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Finding the value that changes the amount of Ice-keys you have was just a coincidence. I started playing around with the values nearby when I noticed I had over 9000 / 1 icekeys! :p . |
Is it possible that in order to get it working, you dont just need the Icekey which we now have, but another set of coldswapped data from bk?
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[Edit] Well, we already know how it worked in theory (and fact) but finding it in DK64 would be pretty amazing. |
There is just one thing bothering me: the image for the ice key is the same as the boss key image. Just to settle my mind, could you possibly get a screenshot of the ice key and the boss keys in the same image please?
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The great thing is that if you manage to 100% get to the bottom of this then the unaxplanable part of sns which rare will never explain will be realised. The other part will more than likely be revealed in kazooie and tooie arcade
also has anyone tried looking at the mystery option with the ice key activated? Does anything change? |
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Read the topic; the actual image hasn't been found yet. :/ @SSJ: It's extremely unlikely that Rare will reveal anything to do with the original SnS in the new arcade releases; if there is some form of SnS between the BK and BT XBLA versions, then it's not likely to resemble what it would have originally. The new releases won't solve anything in terms of SnS's original intentions. |
If you change 0008 to FFFF you get ''NO''
If you change 0008 to FFFE you get ''YES'' FFFD- TRY AGAIN FFFC- ALL kongs FFFB- Chunky kong FFFA- Tiny Kong FFF9- LANKY kong FFF8- Diddy kong FFF7- Donkey kong FFF6- Quit, Yes no? FFF5- Are you sure FFF4- Totals FFF3- Exit to level FFF2- Restart FFF1- Quit game FFF0- Exit Level FFEF- Save FFEE- Return FFED- Freeze FFEC- Freeze FFEB-Freeze FFEA- ! FFE9 Freeze |
I'm not sure, naturally I'm skeptical, and something's telling me that it might be simply an accidental re-name.
Don't get me wrong, I WANT this to be SnS, but I never rule out a possibility. I'm not hacker, but I'll do my best to help you in any way that I can, that is, if you want my help :) |
Amazing job rune! Just goes to show you the more effort you put in to something(in this case SNS discoveries) the more you get out! :)
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Ive been looking at the menus table in artmoney today rune, tried changing a few things but had no luck
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Looked just like a text change to me...
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Rune, as always, you fail to disappoint me
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Nice job!
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more menu research
807FC8** 0008 00- Freezes at jungle japes menu 01-Nothing 02- same till 08 08- Puts the C buttons behind the text 09- c buttons closer to text maybe these 2 digits are the ones we need to focus on. maybe we need to keep the last four digits as 0008, which works as both text AND the 2d image for the Ice key. Somehwere within the previous 2 digits (between 00 and FF) The could be a 2d image mod for the totals menu, and thats where we'll find our ice key image. |
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With those values ssj showed, they are just different menu ID's for different text and items that are displayed elsewhere in the menu. The value I provided 0x0008 will display the Icekey menu item on the screen. SSj, I'm going to try and get more than just an image mod for the ice-key. I want to use ASM to try and fully activate the Ice-key in the menu. Not just it's image. From looking further with the asm it seems like there is an op-code(command) that adds the value 0x0001 to R0(always 0x0000) and stores it to the ice-key amount address during that screen I showed in the first post. My theory is that, you always have 1/1 ice-keys but you need to swap the ice-key flag from bk in order to activate it in the menu. So figuring out how the menu activates other items (aka golden bananas, battle crowns) in the menu through ASM should lead me to this information. [Edit] SUBDRAG, the "have everything unlocked" code is provided in the Project: 64 1.6 cheat menu. Just grab the have golden bananas or whatever for Dk64. I haven't seen a code that unlocks everything though.. |
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