While this is an old post, this post was brought to my attention yesterday on IRC. If it was bought to my attention earlier then not sure why I didn't reply, perhaps I did?
Anyway, certainly BG is a fantastic program and is mentioned a fair bit over on BB
[example from ~2015], your name and the program's name appear in the release thread here:
https://banjosbackpack.com/forums/sh...2-Public-Alpha
and will appear in Help->About in the new version.
The original BB v1 was designed to look like BG (and on purpose too as like we have said over there many times it's a great program).
BB v1's F3dex interpreter and importer is based on source from Glide, Jario,
http://wiki.cloudmodding.com (not sure if that was the domain name though?) and def snippets from BG, I also remember messaging xDan on the core about a few things when I started the model importer, but in general BB doesn't use direct source from any of those (though I do remember your VTX implementation) as it has expanded into animation and animation importing etc but certainly spring boarded my knowledge.
I wish this came to me over at BB and didn't take a year to get resolved.
BTW does BG do DK64 models?
I have written a setup viewer for DK here:
https://banjosbackpack.com/cl-japes1.png
https://banjosbackpack.com/cl-japes5.png
Happy to give the model file info if required