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-   -   Accessing the test world? (https://www.therwp.com/forums/showthread.php?t=55280)

CoolJosh3k 21st April 2017 12:49 AM

Accessing the test world?
 
Here I am, back after ... so many years.

I am wondering if the test level still exists in the game and how one might access it. Until a method such as wrong warps comes about, I realised I could trick the game into loading me into areas via the "CurrentHubSection" save data.

So far I have this:

Code:

000: Ship Wreck Creek at Game Start Rock
001: Hivory Towers normal entry
002: Hivory Towers Factory entry
003: Hivory Towers Part 2 after quiz 2
004: World 1 Book Exit
005: Ship Wreck Creek black screen
006: Ship Wreck Creek black screen
007: Ship Wreck Creek black screen
008: Ship Wreck Creek black screen
009: Ship Wreck Creek black screen
010: Ship Wreck Creek black screen
011: Soft lock
012: Ship Wreck Creek black screen
013: Ship Wreck Creek black screen
014: Soft lock
015: Ship Wreck Creek black screen
016: Soft lock
017: Ship Wreck Creek black screen
018: Ship Wreck Creek black screen
019: Ship Wreck Creek black screen

Hoping to explore more with some team effort, or someone finds a way to easily get the ids or them all in one fell swoop.

For now you can test by:


Quote:

1. Save file is at C:\Program Files (x86)\Steam\userdata\###\360830\remote. Make sure you backup all files!
2. In your slot0.dat file find what should be line 4584 and tweak that number. This is the last hub as far as where to load you into when resuming your game file. You can test via a known number to make sure it works for you.

Here is hoping something can be found.

Smouvy 21st April 2017 08:14 PM

I don't know anything to help you, but welcome back Cooljosh :D

Coolboyman 21st April 2017 10:06 PM

I looked at the level files and it doesn't look like "test" exists. There appears to be some empty levels but nothing that's a test level that you can walk around in. Here's what I found:

0: Frontend
1: ?
2: File Select
3: ?
4: Hivory Towers A
5: Hivory Towers B
6: Hivory Towers C
7: Tribalstack Tropics
8: Tribalstack Tropics extended
9: ?
10: Glitterglaze Glacier
11: Glitterglaze Glacier Extended
12: Moodymaze Marsh
13: Moodymaze Marsh Extended
14: Capital Cashino
15: Capital Cashino Extended
16: Galleon Galaxy
17: Galleon Galaxy Extended
18: Final Boss
19: Quiz 1
20: Quiz 2
21: Quiz 3
22: Arcade Frontend
23-30: Arcade Games
31: ?
32-40: Arcade Game References?
41: ?

CoolJosh3k 22nd April 2017 04:30 PM

Thanks.
Was that there clear text in the scene files? Or were you able to load something into the Unity editor?

Still, I do wonder if there is some hub location that is unused, but still able to be triggered this way.

Coolboyman 23rd April 2017 03:24 AM

Quote:

Originally Posted by CoolJosh3k (Post 1276555)
Thanks.
Was that there clear text in the scene files? Or were you able to load something into the Unity editor?

Still, I do wonder if there is some hub location that is unused, but still able to be triggered this way.

There's clear text in the level files, but it's for the objects spread throughout the worlds. I looked at the combined meshes in the level files to determine which worlds they were.


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