It's a long time since I've played BT, but isnt the "chosen one cheat" a proven hoax? I thought someone had found the entire codelist, and the chosen one code wasn't on it...
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That would make sense. I've discovered something about Grunty's lair in Tooie. It will be hard to explain without a screen shot, but there are repeating patterns on her wall. I've seen 3 faces of the same thing, it looks like a pumpkin with sharp teeth. Its got eyes too. I've also seen another image that looks like an imp, but I must just be going crazy. I'll try to get a screen shot.
Edit: That was not the best theory, but maybe it can prove something. Those same pictures are there on the walls of GL in BK, which means that it is very likely that rare re-used the original lair. Just something I noticed. |
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Maybe, in the beta version, if you visited the Springtime area and killed a certain Big Clucker, it would fall out and smash Gnawty's rock. Then, you could go into his house and find...something. I dunno.
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Isnt there already a way to smash Gnawty's rock in the spring? I've heard of it but I dont know how.
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Well placed eggs, my friend. Use the Down C (One of the few times you need to use it, and your not supposed to!) on the right place, and the egg will smash the boulder. Thats at least what I remember it to be.
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The only time cut scenes are generally issued is when there is some importance. It is possible that at one stage, the birds were part of the aquisition of a jiggy or something else. |
Hey, don't ask me. Maybe Rare just thought the Big Cluckers were more funny than the Chompas? I admit, I can't think of a very good reason why, but I very much doubt that it's as significant as you're making it out to be.
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Back on the snes, donkey kong county 2 there was a cheat. It involed something like going in a room, take some bananas, go back to that room, take some other bananas etc.
The point is that rare does weird things, it can very well be a cheat. Like kill a bird in spring, kill another one in the winter and so on. |
Wow, I just opened Gnawty's lair in the Spring. its very glitchy, but after the boulder cracked it showed a shot of the flower that you water with Goby. Inside the lair it shows Mumbo's skull, but once you jump out of the pool you fall through a hole and wind up at the start pad. Very interesting, I'm gonna do it again.
Edit: I tried it again, and found more things. There is a path of water that you can follow which will take you back to Gnawty, but the path goes through the wall and is one way. Someone else should try it, its very neat. |
Hmmm...we should try this then. Let's organize a way to attempt finding a special pattern for each season. I think we should try entering the Spring, and then killing a Big Clucker. If nothing "Special" happens, then exit, and try killing a different one when you re-enter. If you kill the correct one, shouldn't there be a *DING* when it happens? Then, once you find the right one from the Spring, continue on for each Season...I know I sound sarcastic, but I'm not. Perhaps there really is something to this...who wants to start? I'll try it as soon as I get my BK back from Grandma...I know, weird.
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1: Get the bananas at the start of the first level 2: Go into the cabin and leave without getting the life balloon 3: Get the bananas again (they've respawned by now) 4: Go back in and this time get the balloon 5: Get the bananas yet again 6: Go back in, and a kremcoin is in the air. It's worth 75 kremcoins, the total needed to use all of the lost levels portals. So yes, we can certainly count on rare to have something incredibly subtle and elaborate... |
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I would try paterns like killing the first clucker on your way in spring, kill the second in summer, the third in automn and the fourth in winter, or something like that. |
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Like I say, probably once was part of something , now isn't, but Rare left it in anyway. I don't see the sense of Cluckers getting a cut scene for amusment purposes (in each season?) unless it was once of some use. |
Well I see two potential ways of looking at this.
1: (The calm way) it was probably something like "kill all the cluckers and get a jiggy" like the snowmen in FP 2: (The hyper way) Well there are 4 seasons, and we reckon we have to get 4 SnS eggs... Maybe it opens one for each season? I seriously doubt it ever was connected to SnS but you really can't tell And actually, now I think of it, there are only 3 seasons with cluckers in them (none in winter) so it really CAN'T be an egg for each or anything like that... |
I have thought about this...and I have summed up THAT,
The cluckers have nothing to do with SnS. *Strikes off the theory |
I think instead of looking for new things, we should look at the things we allready know.
- In banjo-tooie the text "Gruntys lair (tower room)" - the fact that bk writes to the memory pack And many other odd things I can't think of now (look at hatrick patrick's post some pages back) Also something I find odd, if you unlock the sns items through the codes in ttc sand castle, you just see a small cutscene without sound. SNS was something special, so it wouldn't be a bad idea to included some kind of sound, like the sound when you open a level. This may be a sign that the sand castle codes aren't the wright way of opening these locations, and are instead just debug codes. |
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But, back to the memory card aspect. Wasn't it mentioned in a thread that the card only writes the information, for the card not to read the game? On the topic of the debug codes etc, they could very well be. We won't ever know... I don't think. The movie clips present in BK are generally short and lack much sound as it is, so these aren't totally forced to be debug. But, when you consider the Ice Key chamber's ice panel splits in to two , as opposed to just being removed, it could very well indicate there was at some stage some scene of the ice wall sliding open. Or, is the fact it is in 2 just an easy way to remove the door? Then again - why not just remove it full stop? |
I still maintain that if we find anything of SnS it will probably be a cutscene. Most likely. And I think that if we can find an instant cutscene code (like instant warp - an address where each value is a cutscene, so we can just look at them all one by one) we'll finally get to the bottom of all this. Unfortunatly I'm beginning to have serious doubt about the existence of such an address >_<
However, I do believe that the cutscenes are still in the game, and are probably triggered by the "legitimate" method of unlocking the secret areas. I'm switching my focus to BT for a few days, I believe the discovery of the base egg in PAL could completely change the situation. If the base egg is, indeed, in the PAL version, there could be more left of BT's sns than we thought. I still highly doubt the entire SnS is there, but there could be more clues as to how it was originally unlocked. |
I tried to get the base egg in PAL (from that site you gave me and another one) and my game froze on me. I wish you luck though, maybe there was something wrong with my ROM.
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Hello guys ^^
I'm new on this forum and right now I'm still reading all the pages of this thread. As soon as I finish it (I'm already on 71 now), I'll introduce myself properly. For now I just wanna say this idea. Quote:
Try to cheat the egg getting system. Is it possible to to see which instructions are beeing run and see which memory area they are accessing? And in BT what happens if the egg is got? I suppose BK's system is not there, because the eggs are not meant to be got on BT... What would happen if you put more BK cartridges and get/destroy them? Probably they will behave like the original item modded, but anyway... |
Hello, I'm new. I just read the whole thread, and if anyone needs me to do something, I have an n64, gameshark (the one that plugs into the computer) banjo-kazooie, and banjo-tooie all NTSC. The B-K doesn't have any secret items, I'm pretty sure of that.
Ak! 1150 posts read in 1hr! |
well, looks like we have another member to assist us!
Welcome Totakan! |
Well, after dusting off my n64, I've found out 2 things:
1) The GS doesn't want to work for me 2) I already have the eggs + key but have not completed the game (94 jiggies, 800 and something notes, undefeated final boss) |
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I'd kill the same bird on all seasons, avoiding killing any other thing (ot the fewest possible). Quote:
Think of it: Rareware puts the end scene of Mumbo revealing 3 mistery itens and saying that they'll only be gotten when BT is released. If on BT these codes would reveled, all of us would be very anxious of finding and finalling getting them, and even more admired when we'd discover that there were not 2 but 6 (or the number they'd reveal) eggs! Would the time that we enter the code have only those short scenes, to then have music and Banjo/Kazooie speaking when we get there? More: on BK, the codes that Cheato gives don't have CHEAT first. I think the mistery itens codes wouldn't have it too. |
Welcome totokan and Hikari. Nice to have you join us, ad well done on the reading!
Hatrick, do you think the cutscene is even forced to be in BT? Could it not have been in BT and then transfered over? Or would the scene have to be in BK first? |
See, my theory is that the sandcastle codes for the eggs/key were put in for one of two reasons. The first (and less likely) is that they knew at some point of the development of B-K that nintendo wouldn't allow SnS. Instead of removing the whole sequence of items and wasting time, they just removed the activator that starts the whole sequence off, the one triggered by B-T. Then, they proceeded to add these secret sandcastle codes so that people would have a glimpse of what SnS was.
The second (and more likely) reason is that we're missing something. It may not be an egg, key, or sandcastle code, but there's the slight chance that something is not there when it should be to do all this. It may be in B-T, albeit only in the NTSC one, but it has to exist. The discovery of the base egg in B-T means they exist. If I did one thing, I would go into every level and turn something into the base egg. Eventually, you would find where they go, since it becomes it's right color in the room it's supposed to be in. Or, it could have something to do with the destroyed castle. Where mumbo's mountain usually is, maybe they were going to put a SnS thing there. But, since it was canned, they covered it like they did the other one. |
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We have another problem, as well The base egg is yellow, and the yellow egg itself is in BT. So how do we know whether it's really the base egg we've found, or just the yellow egg? That could turn out to be fairly difficult to prove... |
okay, explain a bit more about the "Base" egg please.
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I think there is no SNS on BT, because why would Rareware insert it completely on both games and not use it? In compensation, I also think SNS is complete on BK (its part of course), because they said inside the game and during some time after its release that we should wait until BT release to get access to the Mistery Itens.
The problem is that in some time after BK release and before BT release SNS was canceled, they inserted the cartridges on BT and never talked about it anymore. What I fear is that BT was meat to be for 64DD, and only in it the Mistery Itens access could be triggered. If a 64DD game is able to manipulate/change a cartridge info, like put BT's Banjo inside BK's worlds, maybe there is really no genuine way to access them from BK without 64DD's BT, only the data is on BK waiting for 64DD's BT to use it :( One intriguing thing: on Mumbo's photos, Banjo pass though Ice Key's wall, while using the cheat code the wall is gone like it was crashed... Quote:
SubDrag discovered the base egg on BK, and also discovered it on USA's BT version, while in Euro's version the base egg was removed. On BT the base egg is never used (at least legally for now) |
hold on, though. How do we tell the difference between the base egg and the yellow egg in BT?
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I douby this could do anything, but if you opened the GV door to the blue egg while Gobi was still sitting by it, would he go in it or stay? I'm sure he would probably stay, but maybe he would enter. Probably a stupid idea, but it was just a thought that came to me.
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SNS suxs i still didn't get it to work and i typed in the code right so many times.
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don't start a flame war, just mark messages which annoy you. Flame wars are the single biggest destroyers of threads here...
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Yes mewchan anywasy it really never works for me
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great idea chris
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The images are in the exact same place, I cant see any difference in the pictures what so ever. one is on Cheato's right, (your left), another is by the boulder wall, and a third is on top of the entrance door.
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hmm strange...EURIKA! just like you said, rare probly used the same lair as in the first one.Thiers only one way to find out if you can get into,say mumbos mountain.So i got an idea out a this,when i was playing bk with my dad and sister and you know in the beggining of her lair the slope. i was right a inch a way from the slope and i was playing with the camera and the camera went threw the wall and i a flash of mumbos mountain appeard like then entrance,i lost my bt cartridge im gonna get one sunday.Can somone do this but on bt
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I think sns is a myth
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o.k go back to my little pony bob, heh nothin to see
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