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-   -   Using DKviewer From Banjo's Backpack (https://www.therwp.com/forums/showthread.php?t=54819)

weighta 27th March 2016 05:14 AM

Using DKviewer From Banjo's Backpack
 
Okay, so I have both a .n64 and .z64 file extension of Donkey Kong 64 Roms. However, how do I correctly decompress the rom so DK viewer can read models, BSPs, ect.?
I am posting here because I was banned from BB because I was annoying Jombo23. And if I make another account, they'll just ban it again lol. Anyway, if any of you know how to do this, thanks.

qwertykins76 27th March 2016 05:17 AM

weighta's utterly unabashed presentation and blunt attitude is starting to grow on me.

weighta 27th March 2016 05:32 AM

Okay? I don't know what it is with the advanced post you always try to fascinate me with but well, I'll explain more details when I can get on my computer tomorrow. Because no, I don't type like this very often or make paragraphs this cheesy. iPhones kind of suck when it comes to this :/.

weighta 27th March 2016 03:53 PM

Okay, time for a much better elaborative idea of what I have done.
So I got DK viewer, and it says I need a uncompressed version of the game.
I then got Sub Drags rom decompressor tool and selected the "Donkey Kong 64 (E) [!]" rom. When it extracted about 17,000 files, I had no idea which ones it was for the models or anything. But if any one can help me or tell me which ones it is, thanks. And yes, I tried looking at the offsets that Skill was on to view as an example and couldn't find them. :(

weighta 28th March 2016 04:00 PM

Quote:

Originally Posted by UED (Post 1263159)
Hi, you're using a outdated version of the decompressor.
I've attached the last version of it, do not use the old file (GEDecompressorOld.exe).

Thanks, so I decompressed the "Donkey Kong 64 [!].z64" rom, and I can't seem to find Skill's offsets he is using as an example in the picture he posted. So hmm, maybe it's a different version or .n64 rom?

EDIT: Actually managed to view some of the models... Thanks!


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