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-   -   Nintendo Mario Maker 2 Levels (https://www.therwp.com/forums/showthread.php?t=55709)

Mr. Airplane 28th June 2019 04:46 PM

Mario Maker 2 Levels
 
Post them


N64DD 28th June 2019 06:50 PM

http://i.picpar.com/zz2d.jpeg
http://i.picpar.com/2z2d.jpeg

AndyNPC 29th June 2019 07:31 AM

I made a Pachinko level in the short time I had between work:
36M-T3Q-5RG

N64DD 29th June 2019 07:44 AM

http://i.picpar.com/b92d.jpeg

N64DD 30th June 2019 02:29 AM

http://i.picpar.com/cG2d.jpeg

AndyNPC 30th June 2019 05:15 AM


Zondekel 30th June 2019 07:51 AM

I'll play everyone's tomorrow. Here's my first:

Leafy Green Labyrinth
"Lots of paths, but only two lead to the top of the flagpole!"
Course ID: 991-GL1-CRG

N64DD 30th June 2019 01:13 PM

http://i.picpar.com/PH2d.jpeg
this one took me forever to upload!

Masked Hero 4th July 2019 02:07 AM

Angel Land Story: MBY-Y0K-51H

Hammer Islands: C48-HVK-CRG

Bob-Omb Battlefield: Y94-X3W=F0H

Flying Ace Mario: 84P-YBP-GBG

Feedback is appreciated!

N64DD 4th July 2019 06:56 AM

Angel Land Story was a good climb, not too tough,but a decent enough challenge that you felt accomplished when you made it through!

AndyNPC 4th July 2019 08:28 PM

I finally have some time off from work, so I made a nice big one this time:
828-9TS-HTG

I'ma play through everyone else's and tell you what I think.

AndyNPC 5th July 2019 06:59 PM

Quote:

Originally Posted by Masked Hero (Post 1287165)
Angel Land Story: MBY-Y0K-51H

Hammer Islands: C48-HVK-CRG

Bob-Omb Battlefield: Y94-X3W=F0H

Flying Ace Mario: 84P-YBP-GBG

Feedback is appreciated!

Flying Ace Mario is my favorite out of that bunch. You can try putting a row of blocks extending across the level at the border of the top screen. This will lock the screen from scrolling upwards so the main content of the level stays in focus. You could also try using custom auto-scroll to keep the screen locked at a specific height. Custom auto-scroll also has the advantage of forcing the player to stay on screen as the obstacles arrive, a tactic which traditional shoot-em-ups use. If you wanted to get really creative, you could also put the custom auto scroll somewhere in the center row and have tracks above and below the screen being used to bring in new enemies.

N64DD 5th July 2019 07:51 PM

dew eet mang and play our levelz foo!!

Tomajko 7th July 2019 03:50 AM

I'm going to check the hell out of everyone's levels on here later tonight! I'd love if you could check mine out, too.

Here's my Maker ID:
46Q-1SK-DHF


I have 4 levels up at the moment. They are of varying difficulty but nothing super crazy.

Edit: Ok, I just finished checking out everyone's levels!

@: All fun and cool courses. I like the Galoomba one the best. That was a blast haha. It's fun tossing those little guys around.

N64DD: Wow. That's... a ton of courses! Great amount of variety and ideas in them. Well done. Some really challenging ones, too...

AndyNPC: Pach-ario is genius, haha. Way better than the SMS version... Tower of Koops is also nice. I love the sense of progression through those towers and the sky. The contrast between vertical/horizontal scrolling was a nice touch.

Zondekel: That was a fun and colorful level. Very enjoyable!

Masked Hero: Nice short and sweet levels. Except for the first one, which was a bit longer but still sweet. I love vertical climbing. Good stuff.

Tomajko 9th July 2019 04:34 AM

3 Minute Looting: Hammer Time ---- 21K-T52-3VF

This one's more about just having fun and looting as you reach the goal.


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