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-   Banjo Theories & Stop 'n' Swop (https://www.therwp.com/forums/forumdisplay.php?f=30)
-   -   DK64 - Ice Key Discovery (https://www.therwp.com/forums/showthread.php?t=18876)

BanjoPL 23rd July 2008 09:34 AM

GREAT WORK RUNE...AGAIN!
GREAT DISCOVERY!

Fox McBanjo 23rd July 2008 10:55 AM

Quote:

Originally Posted by meta-knight (Post 375807)
and to all the people who thought we had found everything about sns

We've already said numerous times about the DK64 Ice Key. We said there was nothing left to find in BK and BT, not DK.

Also, rune, this is fantastic. :thumbsup:

ssj 23rd July 2008 10:56 AM

THIS IS AWESOME!!!!

Can someone please convert the code to PAL?

Id like to test it on my actual n64

good job rune

Skill 23rd July 2008 12:18 PM

Oh wow really cool stuff rune!

SubDrag 23rd July 2008 12:36 PM

Great work! Finally someone uncovered some more proof of DK64. I'm going to investigate this more tonight. I also relied on the "All Items" code, which I can't seem to find right now (can you post an unlock everything/all levels unlocked code for DK64), and that never included an ice key. I always maintained DK64 was the true ice key SNS in Crystal Caverns (see my DK64 <> BK special).

Now, Nemu64 DOES run Donkey Kong 64, albeit poorly. Put on this code as soon as you start: 817444E6 00AB, keep hitting start and it will start you in Kong's house eventually, then turn it off once you get there. It plays very poorly, but it is enough to do some ASM hacking (that's how I hacked the moonjump).

xxjoesusxx 23rd July 2008 12:55 PM

excellent job, i've been saying for a while on here that we should keep looking through dk64, only to have cbm drop the hate-hammer on me.

nice to see a thread with some actual sluething and information in it, great job.

ssj 23rd July 2008 12:55 PM

the code works fine on project too

Barrelman 23rd July 2008 12:58 PM

Awesome stuff runehero123!! I hope you can find out more.

Mister Mxyzptlk 23rd July 2008 01:09 PM

Brilliant, Rune!!!! :D

I am so excited now we can find out what's left of SNS in DK64, too!

Quote:

Originally Posted by meta-knight (Post 375807)
and to all the people who thought we had found everything about sns

...In the Banjo games... :rolleyes:
But it's a shame so few people know about the DK64 SNS remnants, even though it may have been intended to be the real SNS in the first place.

Anyway, awesome, runehero123! :thumbsup:

runehero123 23rd July 2008 07:29 PM

Quote:

Originally Posted by Subdrag
Now, Nemu64 DOES run Donkey Kong 64, albeit poorly. Put on this code as soon as you start: 817444E6 00AB, keep hitting start and it will start you in Kong's house eventually, then turn it off once you get there. It plays very poorly, but it is enough to do some ASM hacking (that's how I hacked the moonjump).

Wow, thats great! Looks like there is some hope for fully activating the ice-key with it's respective image after all :) . I had always wondered how you hacked out the moonjump. Thought you used the actual N64 with a gameshark that was capable of connecting to your computer :p .

Quote:

Originally Posted by Subdrag
Great work! Finally someone uncovered some more proof of DK64. I'm going to investigate this more tonight. I also relied on the "All Items" code, which I can't seem to find right now (can you post an unlock everything/all levels unlocked code for DK64), and that never included an ice key. I always maintained DK64 was the true ice key SNS in Crystal Caverns (see my DK64 <> BK special).

I noticed, from your "dk special" it mentioned that the Ice-key was found in the totals menu. Decided to find a menu modifier using renegade64 with project64. I found that, but it didn't let me select the ice-key item(cuz it hadn't been activated). Therefore, I just started changing random values at addresses nearby. I finally came across one that changed the "Battle Crown" item into the Blueprints. Tried out the value 0x08 and noticed that I had the Ice-key in my inventory :) .

Finding the value that changes the amount of Ice-keys you have was just a coincidence. I started playing around with the values nearby when I noticed I had over 9000 / 1 icekeys! :p .

ssj 23rd July 2008 08:12 PM

Is it possible that in order to get it working, you dont just need the Icekey which we now have, but another set of coldswapped data from bk?

runehero123 23rd July 2008 08:20 PM

Quote:

Originally Posted by ssj
Is it possible that in order to get it working, you dont just need the Icekey which we now have, but another set of coldswapped data from bk?

Can't really say how the cold-swap data from BK would have worked during the testing stages between BK - DK64. For one, their may have only been one flag for the ice-key. Assuming the eggs were not present in BK at that time. It's possible that the flag data was different then it is now. Hopefully looking further into dk64's ice-key code will reveal more information about how it worked on the recieving end :) .

[Edit] Well, we already know how it worked in theory (and fact) but finding it in DK64 would be pretty amazing.

Strandomguy 24th July 2008 07:08 AM

There is just one thing bothering me: the image for the ice key is the same as the boss key image. Just to settle my mind, could you possibly get a screenshot of the ice key and the boss keys in the same image please?

ssj 24th July 2008 10:21 AM

The great thing is that if you manage to 100% get to the bottom of this then the unaxplanable part of sns which rare will never explain will be realised. The other part will more than likely be revealed in kazooie and tooie arcade

also has anyone tried looking at the mystery option with the ice key activated? Does anything change?

Kowz 24th July 2008 10:44 AM

Quote:

Originally Posted by Strandomguy (Post 376734)
There is just one thing bothering me: the image for the ice key is the same as the boss key image. Just to settle my mind, could you possibly get a screenshot of the ice key and the boss keys in the same image please?


Read the topic; the actual image hasn't been found yet. :/

@SSJ: It's extremely unlikely that Rare will reveal anything to do with the original SnS in the new arcade releases; if there is some form of SnS between the BK and BT XBLA versions, then it's not likely to resemble what it would have originally. The new releases won't solve anything in terms of SnS's original intentions.


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