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-   -   DK64 - Ice Key Discovery (https://www.therwp.com/forums/showthread.php?t=18876)

xAzz 9th August 2008 10:31 AM

Quote:

Originally Posted by Kaiser Lolazer (Post 392129)
Since i was a child i always knew that door had something to do with the ice key


which door?

banjo nerd 10th August 2008 03:54 AM

Quote:

Originally Posted by xAzz (Post 392366)
which door?

He's talking about the ice wall from DK64.

FirionEdwards 10th August 2008 03:00 PM

Which Ice Wall? The whole friggin level of Crystal Caverns is made of the things...

AndyNPC 10th August 2008 03:12 PM

The ice wall in DK64 is most likely not related to S'N'S and therefore is irrelevant. The ice wall shown in that video was only used as an example of what the room that housed the Ice Key may have looked like if it ever existed.

banjo nerd 10th August 2008 07:36 PM

Quote:

Originally Posted by FirionEdwards (Post 393045)
Which Ice Wall? The whole friggin level of Crystal Caverns is made of the things...

The ice wall that Rune goes through. Even though what Andy said is true >.>

mikesgm6 11th August 2008 12:40 AM

Could you help me out some?
Quote:

807FC839 - Icekey quantity

If the ice-key has been collected, this value will be 0x01, otherwise 0x00.
I didnt use this code, only the text mod and it automatically set the quantity to 1/1. Is this Icekey quantity code needed, because I didn't use it yet it still shows I 'have' the Ice Key?

Edit: So apparently this is whats happening to me
I start a fresh game and start watching the Ice Key address, when I press start this seems to happen.
ASM <-- Set (807FC839) Ice Key address to 1 (On Select file)
ASM <-- Set (807FC839) Ice Key address to 1 (On open menu)

I started a fresh clean state on the rom, what am I doing wrong? It works but I don't need the Icekey quantity code, it doesn't sound right.

branmuffin 11th August 2008 05:37 AM

Wow this is probably the biggest thing found for such a long time.
it seems likely the texture might still be in the game especially since it's in the menu.
it's function is probably scrapped though. I'm surprised this hasn't been found yet. but then again everyone was busy hacking tooie and kazooie

runehero123 13th August 2008 04:20 AM

Hey Mike,

First of all, welcome back buddy ;) . Now, I've explained this bit before but you weren't here to hear it. Basically, that value only represents how many Ice-keys you have. Now, since you will never see this value until the ice-key is shown in the menu, it will always be set to 1. Except for the first time you boot a fresh ROM. The important thing to note is that this does NOT activate the ice-key in the menu.

For that, you need to use one of these codes to mod the menu item. Keep in mind that we haven't actually found the value that fully activates the ice-key in the menu.

Quote:

Originally Posted by runehero123
To activate the ice-key in the menu, use one of these codes and the value 0x0008.

807FC818 - Golden Bananas Menu Modifier
807FC819 - Battle Crowns Menu Modifier
807FC81A - Boss Keys Menu Modifier

Once you do so, you will see that the item's name appears as the Icekey, and that you have 1 / 1 icekeys collected. Makes sense seeing a s there is only one icekey you can collect .

Still no sign of the ice-keys image anywhere. Don't worry though, I'm pretty close to finding that. Once I figure out how to get dk64 running correctly in nemu64, I'll investigate the ice-key code further with some ASM. Try to see what sets the ice-key to 0x01 in memory.


zxzxi 13th August 2008 05:04 AM

Man I haven't been here in over a year. Too long.....

Anyway. Great find.

I'm no hacker, but I still have an idea. Assuming your search for the ice-key image code fails, would it be possible to take the image code from BK and insert it into the data for DK64?

Also I wonder if this means there may be other SnS clues in DK64.

Banjo cracker 14th August 2008 01:09 AM

Quote:

Originally Posted by zxzxi (Post 394746)
would it be possible to take the image code from BK and insert it into the data for DK64?

That would be cheating lol.That's just replacing one image with another. It wouldn't be of any value to figuring out what the ice key did/does in DK64.

runehero123 14th August 2008 01:17 AM

Quote:

Originally Posted by Banjo Cracker
I'm no hacker, but I still have an idea. Assuming your search for the ice-key image code fails, would it be possible to take the image code from BK and insert it into the data for DK64?

Well, for one no 2d ice-key image exists in BK. Unless you are referring to the 3d image which there is no evidence to support that ever existed in Dk64 in the first place.

zxzxi 14th August 2008 04:43 AM

Yeah, I meant the 3-D image.

Well, I thought maybe that could bring the image in there, which could activate something in the game like the ice door there.
Meh, that probably wouldn't work now that I think about it. I'm just putting out ideas when they sound good at the time.

Dkuyu 14th August 2008 07:23 PM

Quote:

Originally Posted by zxzxi (Post 395448)
Meh, that probably wouldn't work now that I think about it. I'm just putting out ideas when they sound good at the time.

that sounds a lot like what i do most of the time.....

ssj, hows teh flag searchnig coming along, i'm very curious to hear what you find

Strandomguy 15th August 2008 09:17 AM

Hey runehero, could you please update your first post with any new information about the ice key? I hate having to troll though posts just to find extra information.

Deebs 23rd August 2008 02:59 PM

Find of the decade in games goes to RUNEHERO! This is one hell of a find. I wish i was a hacker ^^


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