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Alice 8th May 2014 04:58 PM

Noticed one error with it, the map is divided into chunks and I extended a bit over a chunk that couldn't have been there because that chunk was left in the game, so if the bit I extended was meant to be there, then it would have remained in the game too...

Alice 14th May 2014 02:27 AM

I've completely redone the Snowflake Mountain entrance and the Dino Domain exit, as well as the tunnel leading to the bridges. I'm not going to bother trying to sort the textures from within sketchup as it is highly impractical. I'll leave it till last, when I export it to 3DS Max.

http://s17.postimg.org/t5wkxl68t/Sequence_Area3.png

No idea how I'll group it into chunks, but I guess that should be easy enough as long as I continue designing the map around that grid...

Alice 2nd February 2018 09:42 PM

we tried

qwertykins76 21st February 2018 10:58 AM

Oh goodness, how have I never come across this thread?

Props on like, everything, Alice. This is good stuff.

Alice 25th February 2018 03:55 AM

Quote:

Originally Posted by qwertyo76 (Post 1280335)
Oh goodness, how have I never come across this thread?

Props on like, everything, Alice. This is good stuff.

Thanks, can't take all the credit on getting my edit of the hub imported though, getting lots of help from SubDrag since it's a complex map and it exposed some issues with the dkr editor tools.

I'm building a small map to test texture flags and once that is working i'll get those documented so other people will have an easier time building decent custom levels for the game.

Sean Lecca 6th October 2019 01:53 PM

I'm new
 
I just joined the site and I can't access the link for the ZIP

Mr. Airplane 6th October 2019 04:51 PM

It seems like the file might be gone, but I'll look into it.


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