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-   Banjo Theories & Stop 'n' Swop (https://www.therwp.com/forums/forumdisplay.php?f=30)
-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

login66 13th July 2006 07:17 PM

I dunno if this has been found befor but what i have done is when to the grunty battle and it took me straight to the island when you see mumbos pictures. but when banjo was in shark food island i activated walk threw walls and banjo fell and i have all the eggs but iam in TTC and i went to Shark food island and the egg IS THERE so iam gonna experiment with this

slaphappy 13th July 2006 08:09 PM

Quote:

Originally Posted by login66
i have all the eggs but iam in TTC and i went to Shark food island and the egg IS THERE so iam gonna experiment with this

Actually, at the point you desribed, you don't have any of the eggs. Earlier in this thread (about 40 pages ago) I discussed the functionality that item by item resets the secret items collected and opens the secret areas. You end up with 80283400 FE00 (NTSC). So when you did the walk thru walls during the Mumbo AI sequence, all your items had been momentarily removed.

The warp to TTC forced the value FE00 to be saved. If you check your menu, I'd be almost certain that you'll have no SNS screen. Let me know if that's not the case.

login66 13th July 2006 08:35 PM

Nope SnS screen is still there man its acting weird but i think iam on to something

BanjoPL 15th July 2006 04:52 PM

What you say about this 4 eggs explanation:Pink Egg(BK),Blue Egg(BK),Pink Egg(BT),Blue Egg(BT)
Maybe to unlock BR legally we should open secret SNS Room in BT(behind Quagmire door?).There 2 pads will be pink and blue.This will explain why Rare put pink and blue eggs in BT.Players who not have BK will be use those eggs.So in fact there will be 2 ways to unlock BR:with SNS(swap pink and blue eggs from BK) and without SNS(use eggs that you collect in BT).After using eggs player should hatch eggs via Heggy.Werid to me is that yellow egg NOT became from BK pak.I don't think so that Rare was not include way to unlock BR for players without BK(if BR is SNS prize).Maybe...This is just idea.

Crystal_bear 15th July 2006 05:18 PM

Yeah, but how would Heggy's hatching unlock the SNSRoom? Heggy would always hatch them into homing eggs and the new attack move.

BanjoPL 15th July 2006 05:22 PM

Och...sorry.My english isn't good so you not understand me.I'm think that super special challange will unlock SNS room.

Crystal_bear 15th July 2006 05:26 PM

I see, don't worry.. you have overall good English. Just please put a space after the . ok?

login66 15th July 2006 10:22 PM

Quote:

Actually, at the point you desribed, you don't have any of the eggs. Earlier in this thread (about 40 pages ago) I discussed the functionality that item by item resets the secret items collected and opens the secret areas. You end up with 80283400 FE00 (NTSC). So when you did the walk thru walls during the Mumbo AI sequence, all your items had been momentarily removed.
Nope My SnS Items are still there even the board iam trying to moon jump just in time to get it but its hard, when i got it 1st time when in use walk threw walls mumbos talk line oppend and said banjo got... then it ended and banjos came up and started to say something but the game crashed i boughyt this game used.

collecter 18th July 2006 06:45 PM

Has anyone tried walking through the odd green wall in FP?

DementedSun 18th July 2006 07:39 PM

Yes theres nothing back there.

hatrickpatrick 19th July 2006 12:32 AM

The green wall caused a huge amount of confusion last year when we were looking at the whole Fungus Forest / FP connection >_> :D

I'm going to see if there are any cutscene digits for the machine room, that could be very interesting... If the doors do ever, indeed, open, this MIGHT be able to find it, although I'm still not sure whether cutscenes appearing AFTER the SnS activator will simply cause the cutscene mod to freeze, like a freeze digit... I'll try and figure that out tomorrow...

dmoss 19th July 2006 03:26 PM

You know, I'm very sure of myself that this has been brought up many times throughout the life of this thread, but here's something to think about:

We know how to "activate" the Seagull sounds in Jolly Roger's Lagoon. Also, Rare has hinted to us that there is something significant about the sounds of Seagulls there, only after the explosion of a Clockwork Kazooie Egg. Perhaps there is another part to a "sequence" that must take place next. However the next part only works after the Seagulls have been activated. For example: playing a different song, shooting a different kind of egg into the bar somewhere. Keep in mind that something like this would only work after the Seagull music has been activated, and is playing. Something like this could be worth some testing. Afterall, we have found no significance to it thus far; other than the idea that it's a glitch. ...and we know it's not only a glitch. ;)

Theguyoverthere 19th July 2006 07:28 PM

Well, how was the first "glitch" discovered? Was someone really just doing random things like play songs on the jukebox then shoot an egg and blow it up just for the heck of it? Or was it discovered with hacking?

But yeah, we should experiment. THere is definitely more to be solved here. ALong with Jiggywiggy's super special challenge, and challenge 16, and stop and swop....

Dylan Yoshi 19th July 2006 08:23 PM

Well, Dmoss, a while ago some of us tried Coldswapping after performing the seagull music and Banjo-Kazooie glitched up at the start. I say hotswapping there is worth a shot.

dmoss 19th July 2006 10:27 PM

Banjo-Kazooie seems to work through sequences, and I have a feeling that there are still at least two other actions to perform after you activate the seagull music. i.e.: Attempt playing certain songs after the Seagull music is activated...then, trying shooting another CWK Egg in the same area...? It's worth a shot...:)


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