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-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

GameandWatch33 28th August 2005 04:25 AM

Why must rare always do this?

Everytime I play a rare produced game, I feel that there is something being hidden from me. There are always so many secrets, and so many mysteries.

Than when they tell us that it was all for nothing, they produce GBTG and insert that nice little easter egg.

Sorry for that rant. I am off to mess with a slight theory of my own concerning that key.

Wish me luck.

Golden 28th August 2005 04:34 AM

Quote:

Originally Posted by Benjo Koolzooie
Care to explain why the codes are? Interesting to hear your ideas.

well the reasoning i have for the codes being just a fallback is that it seems to me to be too much like the codes that open the note doors/levels etc

just a hunch

GameandWatch33 28th August 2005 04:44 AM

Quote:

Originally Posted by Golden
well the reasoning i have for the codes being just a fallback is that it seems to me to be too much like the codes that open the note doors/levels etc

just a hunch


So basically you are saying that there is something in the code that branches. You perform a certain task, it takes you to a certain value. Or if you choose to enter the codes into the floor, it would trigger the same value?

Sorry if I am way off.

AlmostJinkies 28th August 2005 05:05 AM

In a nutshell, getting the items with the Sandcastle codes deactivates whatever purpose they have. (I think that's what Patrick said.)

But yes, I hate that about Rare too... granted, I love Banjo-Kazooie more than any other video game, but I hate when stuff is kept from me. That's one of the reasons why I usually don't play Rare games. I just bought DK64, and even that has unopenable doors and crap.

Golden 28th August 2005 09:29 AM

what i was really trying to get at is that there are probably 2 ways of getting the stop n swop items. there is the cheating way, where you just enter the codes and cheat your way towards the items without knowing what to do or what order to get them in. and then there is the legitimate way, still as of yet unkown, which triggers the events that lead to aquiring the items. if order is important then it would be obvious which order to collect the items in since each event would trigger the next one and open up the next area. what i think we are missing is the event which starts the whole process off (such as completing each game file to 100% then speaking to a specific character/flicking a switch for example). if this event does in fact exist in the game and is yet to be found then if it ever was found we would be able to see stop n swop as it was origionally meant to be used

Tachi 28th August 2005 10:26 AM

Quote:

Originally Posted by AlmostJinkies
But yes, I hate that about Rare too... granted, I love Banjo-Kazooie more than any other video game, but I hate when stuff is kept from me. That's one of the reasons why I usually don't play Rare games. I just bought DK64, and even that has unopenable doors and crap.

Why for? Secrets are what make a game fun. To me, at least. And even though it's frustrating not being able to figure it out right away, it's fun to try to figure it out.

Stop n' Swop is one of the biggest reasons I LOVE B-K. Secret things like this just fuel my interest to no end.

Quite frankly, I think Rare wants us to figure their secrets out, even though they try to discourage us by saying it isn't there, it's not real. I really don't think they laugh. It's fact that if you put more effort into something and complete it, the more you'll enjoy it and the more you'll feel proud, and the more you'll want to do. :<

Oh my.

PROPAGANDA. I SEE THEIR PLOT. I HAVE FIGURED IT OUT.

*Waits for the Rare*CIA to come and get him.*

Benjo Koolzooie 28th August 2005 10:49 AM

Quote:

Originally Posted by Golden
if order is important then it would be obvious which order to collect the items in since each event would trigger the next one and open up the next area. what i think we are missing is the event which starts the whole process off (such as completing each game file to 100% then speaking to a specific character/flicking a switch for example). if this event does in fact exist in the game and is yet to be found then if it ever was found we would be able to see stop n swop as it was origionally meant to be used

Just wondering, is it possible this trigger may only exist (or was to exist) in BT, and be transfered over to BK? Even if so, would a "space" for this trigger to be recieved in BK exist in the memory? It's sort of hard to explain, but hopefully some of you clever hackers will understand.

Anybody that doesn't hack but is interesting in finding information in BK, perhaps could get all 3 files on your BK games to 100% completion, bar the secrets. That way any theories that require normal BK play,can be performed nice and quickly.

A question: When cheats are used to open note doors, worlds, are small cut scenes shown ?

GameandWatch33 28th August 2005 04:23 PM

Quote:

Originally Posted by Benjo Koolzooie
Just wondering, is it possible this trigger may only exist (or was to exist) in BT, and be transfered over to BK? Even if so, would a "space" for this trigger to be recieved in BK exist in the memory? It's sort of hard to explain, but hopefully some of you clever hackers will understand.

Anybody that doesn't hack but is interesting in finding information in BK, perhaps could get all 3 files on your BK games to 100% completion, bar the secrets. That way any theories that require normal BK play,can be performed nice and quickly.

A question: When cheats are used to open note doors, worlds, are small cut scenes shown ?


Ok, benjo I found the codes you were looking for (I hope you meant the sandcastle codes)

I came across something odd though, it is on the same page. When you go to the page, CTRL+F the word "sunken", it is right underneath the codes that you are looking for, my question is, WTF are they taking about?

Here they are

Chaos Angel 28th August 2005 04:51 PM

Sounds like some bogus theory, because you need a Game Boy game to put in the Transfer Pack for it to retain any data.

Quote:

Originally Posted by GameWinners.com
Hint: Gruntilda rock:
After defeating Gruntilda the witch, go to Spiral Mountain. Go to were she fell in the ending sequence when you defeated her. There will now be a rock that is rumbling and shaking here. This is Gruntilda.

ROFL!

vaticandrummer 28th August 2005 05:44 PM

Quote:

Originally Posted by Tachi
Why for? Secrets are what make a game fun. To me, at least. And even though it's frustrating not being able to figure it out right away, it's fun to try to figure it out.

Stop n' Swop is one of the biggest reasons I LOVE B-K. Secret things like this just fuel my interest to no end.



You just completely hit the nail on the head...that was EXACTLY what I was going to say.

hatrickpatrick 28th August 2005 06:36 PM

Quote:

A question: When cheats are used to open note doors, worlds, are small cut scenes shown ?
I never used those sandcastle codes (I always used AR codes) but I tried one or two note door ones and I got a moo when I finished. However, when secrets are unlocked using sandcastle codes, cutscenes are shown of the secret doors already open.

Sorry about the lack of updates today, but I've got an incredibly bad cold. I'll spare you the gory details, but I probably wont be able to do much hacking today. I'll probably be better tomorrow, in which case I'm going to invesitgate this GV crypt a bit more.

dmoss 28th August 2005 08:05 PM

Hmmm....how so, Patrick?

(Sorry you're sick! Hope you get to feeling better! I'll pray for ya'....cause colds suck!)

-daniel

hatrickpatrick 29th August 2005 10:26 AM

Ok, well the headache's gone along with the other more gory stuff, so I'm going to start working on the GV crypt in a little while.

I'm trying to find the address in memory which stores the data for whether the coffin is open or not. It could be that other important activators would be in the same area of memory, so it's worth finding...

Benjo Koolzooie 29th August 2005 11:21 AM

Yeah I know when the secret item codes are used small scenes are used. But scenes are not used when grills, worlds and note doors are opened via cheats? That's what makes me think mybe these codes for the secrets are not debug. (Then again , other factors, such as the potential sliding of the ice doors, make me think otherwise).

Hatrick I don't remember, have you not yet found the trigger for the room behind the X barrel?

vaticandrummer 29th August 2005 09:02 PM

If there is a trigger for the X barrel, doesn't that mean there are triggers for all of the other SnS areas?


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