The Rare Witch Project Forums

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-   Banjo Theories & Stop 'n' Swop (https://www.therwp.com/forums/forumdisplay.php?f=30)
-   -   SNS update: I think I know which 4 of the 6 eggs we are supposed to get (https://www.therwp.com/forums/showthread.php?t=1287)

??? 14th February 2006 03:02 AM

Is there a gameshark code that will let me have all Jiggies and Music Notes? If so, whats the code for it?

kazooieguy 14th February 2006 03:32 AM

no clue it should be built into the prject64 cheats

??? 14th February 2006 03:35 AM

My project 64 is infected and there is no way to get it uninfected and installing a new Project 64 doesn't work. Does anyone have a different emulator?

kazooieguy 14th February 2006 03:41 AM

yeah look up 1964 untill i was able to get project 64 i used it

Skill 14th February 2006 04:18 AM

Ah yeah that or Nemu 64, but please guys this isn't the topic.

kazooieguy 14th February 2006 04:27 AM

I agree back to buisness

so skill sphere what do you think of my theroies?

you seem to have been here longer than i have so im betting that if ive repeated anythign you could probobly tell me

Skill 14th February 2006 04:43 AM

Your theory is
Collect ice key and see if it unlocks eggs isn't it.

Well the main troubles are how do you get the ice key, Do you type in the code (which many people think deactivate the SNS process) or do you use the Gameshark to instant wrap in there.
The other thing is what could you actually do to make the eggs appear, this is BK so you only have blue eggs and a few basic moves so just running up to nub nuts and firing eggs at him won't do anything nor will firing eggs or beakbombing the shark food island sign it just isn't a likly trigger but nice idea's.
Was there something else to your theroy i fogot to mention

Mr 3vil 14th February 2006 08:09 AM

Kazooie, this may help you in hacking... http://web.archive.org/web/200503190...Text/hackv500c

Google the gs codes, the codes section in RWP is down.

The ice key is believed to have a cutscene for that, because the ice wall splits, it doesnt shatter. I haven't actually seen how it works, but you should be able to see it by typing in the ice key code and wireframing it.

Skill 14th February 2006 10:04 AM

Actually it does the reverse for me i think that if it shattered there would more likly be a cutsceen for it but by it just sliding it seems like something that wouldn't need a cutsceen.

Bomario 14th February 2006 02:43 PM

im still learning to hack but at the moment im completing 1 file with all 90 jiggies, all 900 notes, all 115 mumbo tokens collected and 75 used for transformations with 40 left over and max eggs and feathers which after finished i will make this savestate of and ill be happy to send to everyone here who needs it.

Note: its for P64 users, im not sure if it matters or not but just thought id let you know.

in the mean time while i learn to hack, does anyone have a small theory they want me to try out or anything to check on and research whether its a small crack found or a starnge area behind a wall etc?

JaredDSMan 14th February 2006 02:47 PM

I have a suggestion. As we all have seen (for those who have read all this topic), there has been ideas about in which order the SnS items should be collected. When you see the pictures that Mumbo shows you what order are they in? I believe they are chronological from TTC to FP. Also, during that cutscene are they on TTC beach? Do you think there is some level connectivity from JRB since Blubber just leaves from the ocean? The camel does the same thing by leaving in HP, both of these occuring in BT.

??? 14th February 2006 02:51 PM

Quote:

Originally Posted by Bomario
im still learning to hack but at the moment im completing 1 file with all 90 jiggies, all 900 notes, all 115 mumbo tokens collected and 75 used for transformations with 40 left over and max eggs and feathers which after finished i will make this savestate of and ill be happy to send to everyone here who needs it.

I'd like to have it. Is it for BK or BT?

Bomario 14th February 2006 04:08 PM

Quote:

Originally Posted by ???
I'd like to have it. Is it for BK or BT?

oops i made a mistake, sorry I meant 100 jiggies so its Banjo kazooie, but im still completing it, all i know is when everythings done, the end results should be:-

100 jiggies, 98 used, 2 left over.
900 Notes.
115 Mumbo tokens, 75 used, 40 left over.

kazooieguy 14th February 2006 05:08 PM

Quote:

Originally Posted by skill_sphere
Your theory is
Collect ice key and see if it unlocks eggs isn't it.

Well the main troubles are how do you get the ice key, Do you type in the code (which many people think deactivate the SNS process) or do you use the Gameshark to instant wrap in there.
The other thing is what could you actually do to make the eggs appear, this is BK so you only have blue eggs and a few basic moves so just running up to nub nuts and firing eggs at him won't do anything nor will firing eggs or beakbombing the shark food island sign it just isn't a likly trigger but nice idea's.
Was there something else to your theroy i fogot to mention

almost right my theroy is that once you have the key stand in a certain spot to let the ice key open the secret areas

hatrickpatrick 14th February 2006 06:32 PM

Here's another thought I had the other day: Fungus Forest and Mt Fire Eyes were completely removed from BK, and, as such, there are NO refrences to them whatsoever in memory.

The SnS screen was not removed, and the text "stop n swop" can be seen in memory whether the screen has been unlocked yet or not.

In BT, the text Ridiculously Secret Area1, Silo 8, and Silo 9 can be seen whether these menu options have been activated or not. to clarify: Even if you havent activated them so you can see them in the menu, you can always see them in the memory.

If these areas had in fact been removed, the menu options wouldn't have remained, nor would the text in memory, as experience has shown us, no matter what else, if a level is deleted from the game before release, practically every shred of evidence that it ever existed is also removed. That doesn't square at all with the 3 areas in BT. Whats more, the 3 hidden menu options in BT can also be seen in the PAL version, and pretty much everything which is fully deleted is COMPLETELY gone from PAL. So if there's any definete lead for us to follow in BT, it's those menu options. They must still have some function; They would have been more fully hidden and disabled had their purpose been fully removed.

Has anyone tried those menu buttons on an emulator? I would, but I can't remember the activator codes for them and the Code/dev section still isn't up...


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