This is the day, I've waited for.
Two things:
Off Topic: Can somebody PM, the code for Pyramid Image Modifier, I used Hex Workshop, but to no avail. On Topic: You Slaphappy, are making prgress here, if Ice messes around with this one, he could uncover SNS. Or you or Hartick, good work. |
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heres a quick thought. BETA spiral mountain is basically a place where a cutscene took place, according to Hatrick's hypothesis. Well, that would mean what its *ALMOST* another stage, without showing up on the list of levels.
Sorry if that's confusing. hmm. I guess what I'm saying is that it's a whole other map, whether you can walk on it or not, that doesn't show up in any debug menu or anything, a "lost map" as it were. Maybe there are (or were) cutscenes from Fungus Forest that took place on a seperate map from the level? It's a long shot, but hey, if we could find that, then we'd know what the stage looked like, at least. |
The thing about Konga is; he can be hit more than 100 times and throw up to ten oranges at once. But does he have to do with Stop 'N' Swop?
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Meh heres just a quick little note I should have posted long ago when I first saw this topic
I wanted to say that THis is the order I think it should be Pink egg Ice Key Blue egg ==== Pink egg is slow after ice key but then spins faster when obtained blue egg. then both the blue egg and pink egg retain the same speed as eatchother Since I saw that they started moving at same speed as eatchother then I thought you were supposed to get bt and figure out how to get the other 3 without cheats :P as rare intended as for that old discovery on the spiral mountain thing I don't think theres anything left to that |
Actually I don't think that the spinning speed of the eggsis important in some way, isn't it just pure randomness?
By the way: Did anyone point out that the eggs and the key are not stored in one save game? I mean, you can only collect them once with one game and the SNS menu always appears, even if you start a new game. I don't want to make things more complicated than they are already, but this could mean that we're supposed to collect one item with one save and the others with another save. Or is this technically impossible, I'm not sure? Oh, and on another note: Did anyone notice a secret level mentioned in the DK64 manual? Something like Cranky's Barrels!? I remember, back in the days I phoned Nintendo and they told me, it was a joke in the manual. The funny thing is, when I asked them about "Mr.X" from the DKC 2 player's guide, they said the exact same thing. ;) Could this be the DK64 SNS secret which was supposed to be activated by the ice key? EDIT: Okay, just read the original English text, where it says 2D etc., so it is DK Arcade... |
Ok hold on, too much to take in all at once (never thought I'd say that again in this thread, well done guys we're getting places now!)
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I'll post the demo control codes sometime soon I guess, I might try and find out a BIT more about how they work first... I'll try these codes out today. Sounds brilliant, this could be the boost we've been waiting for! |
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My belief is that they wouldn't use that many addresses (Even if you cut it down further by using other techniques it's got to reduce the number by quite a lot) however I could be wrong. I hope that answered (or at least partly answered) your question and made sense. |
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As for actual values, no I don't have them mapped. In MMM it's 01. In TTC use 02. I think in MM use 04, but the cutscene is very delayed. I've used it to trigger a cutscene in SM and BGS, as well as in the Gameshow, but I don't have the values with me. I've been using trial and error. There is clearly more to this puzzle and I see why it's been so elusive. Quote:
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huh. dunno if this has been discussed before, but what ARE those pictures on the GbtG whiteboard, anyway? not the 0000+key=?, but those diagrams right near that? can someone who owns the game do a snap, or a quick sketch for me? also, sorry for interrupting the posts of these master hackers, keep at it, guys!
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The demo control codes do 2 different things.
1: The first one controls the different CPU/human states banjo can be in. An example is this: On most levels, 03 is human controlled, 08 is CPU controlled and controls him the way the CPU would in the opening demos, 0A is CPU controlled but it controls him as he is controlled in the SnS photos at the end of the game, and if used on a level other than one of the photograph levels (TTC, GV, FP) will crash the game. That one is easy enough to map. The other one, however, is a complete nightmare. It's a sequence of addresses which seem to control individual addresses. If you put in the wrong combination of numbers banjo goes crazy and executes random moves over and over. One value for the first of these addresses starts Bottle's puzzle game wherever you are, for example. It would be useful to understand how these work. |
Yeah slaphappy I can tell you straight away, you're absolutely right. That drove me nuts when I first started hacking, I couldn't figure out why the addresses didnt work, in the end I had to hack them myself to get the correct ones. The correct addresses are
8037F2C4 = trigger, set to 01 to reload scene / load scene as in next two addresses 8037F2C5 = level - sets the level / room you are currently in. 8037F2C6 = entry point - sets the door you come in through. Set to 00 to appear, usually in the middle os the room. |
Ok, great! I was worried the conversions to PAL I did were going to be useless to you.
As for the demo codes, we are talking the same thing. I've mapped out quite a bit with the action states and activators. I will post it all when I get home later, but I can tell you there are multiple CPU states which have different activators. Activator 06 sets action state 08, 08 sets 09, 0C sets 0A. I needed to map this to get a feel for what the developers were doing. I'm very curious as to what you are talking about in your second paragraph. I've noticed Banjo acting erratically during some CPU states, repeating moves over and over, but just figured it was because the AI data hadn't been loaded correctly. |
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i dont own a GS or AR for n64 and i have the pink, blue, and red eggs is there anything i can do to help u guys look for the remainders of SNS????
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