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-   -   Bottles' Glasses (https://www.therwp.com/forums/showthread.php?t=11088)

runehero123 16th August 2007 11:32 PM

Wow, 10/10 stars for this awesome effort. It could use a little work, but after that it will probably be a great toolkit for Banjo Kazooie. Keep it up!

Jani 17th August 2007 03:41 AM

Ah, I've been beta testing this for cooliscool, and it's awesome!

Look forward to this, guys!
A lot of fun awaits!

Maybe some discoveries too? :O

cooliscool 17th August 2007 07:30 AM

http://img376.imageshack.us/img376/8673/huhuq0.jpg

http://img245.imageshack.us/img245/7812/makeny9.jpg

Plenty more where that came from..

Fox McBanjo 17th August 2007 12:40 PM

This is really something special, as we no longer need to use wireframe to see behind things. Well done! ^_^

StevethemasterX 17th August 2007 02:21 PM

maybe a map porter could be invented off of this

i might actually consider working on one.

runehero123 17th August 2007 07:20 PM

Quote:

Originally Posted by StevethemasterX
maybe a map porter could be invented off of this

i might actually consider working on one.

That would be awesome :D .

cooliscool 18th August 2007 07:52 AM

SubDrag, I'm planning on having a small release very soon and wanted to request the ability to put your decompressor in the release's archive, allowing to be launched from Bottles' Glasses tools menu. Would make life easier for new users. :)

As far as model isolation, the program has a feature which scans each file in the directory containing the output files from the decompressor, and if they meet a certain "model file only" criteria, they get slapped to the directory the user selects. No trial and error necessary. :) Also has a pretty useful VRML exporter.

One more shot before release:

http://img526.imageshack.us/img526/3...board02yb4.png

SubDrag 18th August 2007 02:42 PM

Yeah of course you can use it. I recommended using the class (it really is simple!) so it fits right in, but you can do whatever you want. I do think you should wait until you add textures to release it, but that's just me. Those pictures do look nice.

cooliscool 18th August 2007 10:24 PM

I had that plan, and last night added a texture parser and ripper, but the formats need some documentation (plan on mapping them some time). Unfortunately I think they're predominantly CI textures (at first I thought they were mainly I/IA), which will make my job harder.

SubDrag 18th August 2007 10:29 PM

You should be able to write them to a file when referenced. I forget the exact format, but I think they were simple formats.

cooliscool 19th August 2007 01:48 AM

Quote:

Originally Posted by SubDrag
You should be able to write them to a file when referenced. I forget the exact format, but I think they were simple formats.

Yeah, that's what I do. The main issue is decoding the formats. If you can get me that info somehow, I'll be happy to implement it.. otherwise, I'll figure 'em out myself, which will take more time. :)

SubDrag 19th August 2007 04:53 AM

1 Attachment(s)
I don't have that info, sorry, but here are the texture rips from the SNS Egg (file # 050D). That way you can tell if you are right.

BanjoArt 19th August 2007 05:32 PM

Wow Subdrag, this is really Amaze-O-Gazing! :P

cooliscool 19th August 2007 08:41 PM

Fixed the majority of missing tris.. there are very rarely one or two still missing, so I think there's another triangle command eluding me somewhere. I can count 6 tris missing in the overworld area:

http://img110.imageshack.us/img110/2...board02yc8.jpg
http://img160.imageshack.us/img160/1...board03zn7.jpg

... when previously, the whole level aside from Grunty's Lair entrance was missing. :)

Fox McBanjo 19th August 2007 10:28 PM

Thats a very good and clean map, well done. Could this lead to map extraction videos?

Off topic: See the 'twilight brigade' thread in Banjo Theories? We belive we have found an extra room in DK64, but need someone who can decompress files to help us. Can ya do it, cooliscool/Sub? (I sent this in a PM to cool, too; just I didn't know if you would see it. We all need j00!!)


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