Lolwut? (The attachment)
Anyway, I found the character ID value in hex. Basically, it's like this;
Code:
DiddySelect...........ba...
3BB..............?.......>.
=q...x...|...|...|........>
.~.?..R................W...
..... .......d..6..........
.
The value in hex just before the 'BB' determines the character ID.
And I'm working on de-lagging those sounds for you Empires228.
EDIT: I'll make a list as I experiment.
Code:
Character ID's. (ONLY for the [Character Name]select data.)
-=UNFINISHED=-
00CF-T.T/Stopwatch
00D0-Strangely Textured Taj
0129-More Water?
012A-Water Texture?
012B-Green N Logo Section?
012C-Black Rectangle
012D-Skybox
012E-Diddy Kong
012F-Electrical Effect
0130-Krunch/Krash
0131-Bumper
0132-Tiptup
0133-Banjo
0134-Timber
0135-Drumstick
0136-Pipsy
0137-Conker
0138-Tree