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Old 15th March 2010, 07:19 PM
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Alice Alice is offline
Formerly Spyke4995
 
Join Date: Feb 2010
Location: the bin and I'm covered in paint
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Lolwut? (The attachment)

Anyway, I found the character ID value in hex. Basically, it's like this;
Code:
DiddySelect...........ba...
3BB..............?.......>.
=q...x...|...|...|........>
.~.?..R................W...
..... .......d..6..........
.
The value in hex just before the 'BB' determines the character ID.

And I'm working on de-lagging those sounds for you Empires228.

EDIT: I'll make a list as I experiment.

Code:
Character ID's. (ONLY for the [Character Name]select data.)

-=UNFINISHED=-

00CF-T.T/Stopwatch
00D0-Strangely Textured Taj
0129-More Water?
012A-Water Texture?
012B-Green N Logo Section?
012C-Black Rectangle
012D-Skybox
012E-Diddy Kong
012F-Electrical Effect
0130-Krunch/Krash
0131-Bumper
0132-Tiptup
0133-Banjo
0134-Timber
0135-Drumstick
0136-Pipsy
0137-Conker
0138-Tree
Attached Images
File Type: jpg Character.jpg (54.1 KB, 120 views)

Last edited by Alice; 15th March 2010 at 10:03 PM.
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