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Old 22nd February 2007, 12:38 AM
hatrickpatrick hatrickpatrick is offline
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Join Date: Jul 2004
Location: Dublin, Ireland
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Ok, a couple of things I've been thinking about:
First and foremost, BT certainly isn't dry yet. Yes, he did (sort of) confirm that SnS was never really considered for it, but if that's the case, what of the Ridiculously Secret Area? I'm still intrigued to know what's in there and what it was used for. I'm still convinced that menu items for the ilos much be connected in some way to the warp digits they bring you to, and there's probably a way ofr finding that list in memory, so we should look into it. It would essentially give us the warp digits for the ridiculously secret area, if there's anything left of it...

Also, I notice on the instant warp, there are 2 unknown Mumbo and wumba places, so my ideas for them, 1, why don't we try exiting them and seeing where they go, but 2, more importantly, What does Wumba change you into in the secret Wumba wigwam?

And yes, the cutscene mod. I'm going to try and map it out for BK, that is, go to every level, find the digits, and say what they do. At least then we'll know which digits to ignore later when we're looking for secret cutscenes. And who knows, maybe we'll find the hidden ones while mapping it?

Thirdly, a cutscene mod would be VERY useful for BT, and, I'm sure, just as possible as it is in BK - The problem, of course, is that we still don't have BT's activator to stop it crashing, and to stop the digits moving around.
For the dynamic digit problem, someone said there was a reall long code here at one time which stopped that from happening, does anyone have it?
For the crashing problem, Ice Mario once told me that he'd hacked a patch using perfect trainer which stopped the exception handler locking up, and that it could be turned into an M code which he would look in to - did anything come of that? That's the big one, once we have that, anything's possible for BT...

PS, Is anyone in favour of our first experimentation of the new "seperate threads for big tests", that we'd create a thread on the hacking board for the BK cutscene mod, and one for the BT one? Because I really don't think it's going to work if I do it completely by myself - I CAN do it, but it would take a very long time, so if anyone feels like helping out, it would be very much appreciated. You don't even need much hacking knowledge, it's simply a question of going into the level/room, trying out 01, and, if it doesn't work, going back in and trying 02, ETC. If you go beyond 10 and haven't found anything,the strong likelyhood is that there won't be a cutscene in that room - if you KNOW there is, yet you can't find the digit, you can trigger the cutscene the normal way, then check what the digit is during the cutscene...

Anyone up for it? (sorry for the long posts, but it's hard to sum everything up when youve been gone for a while...)

Last edited by hatrickpatrick; 22nd February 2007 at 12:41 AM.