Quote:
Originally Posted by Mew 101
In what ways is it worse than you remember?
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the level design is inconsistent and the game is visibly half finished. the first half is solid, outskirts and delta halo are some of the best levels in the trilogy, but you start getting levels like quarantine zone and it's lots of incredibly repetitive environments which coupled with the huge size of them doubles how tedious it all feels. gravemind and high charity feel like they're repeating the same template of four rooms like three times in a row and it gets mind numbing. when they're not doing that, they're pulling the exciting level design trick of putting you on a big elevator, and making you shoot flood on a big elevator, for five minutes, with bad checkpoints that send you back to the start of the elevator if you die. plus all of the boss fights are the same brand of damage sponge, regret is annoying but not the absolute worst but the heretic is miserable and tartarus is just boring. the game's balance is also weirdly janky, its heroic difficulty feels as hard as halo 3's legendary
you can tell the game is really unfinished also cause despite being the longest of the original trilogy, not only does the level design quality drop off so hard but there's an entire unfinished and unused boss enemy and they had to cut the game's entire unique warthog run, which as it exists in the files is somehow more basic and repetitive than halo 1's still and feels entirely made up of those inbetween sequences of the warthog run from halo 3. halo 2 is a paradox of having a more established basis for making halo and being much longer than its surrounding games without having the crazy dev cycle halo 1 had, but it also gets much more exhausting than halo 1 or 3 and does not fix any of halo 1's problems while introducing its own