Quote:
Originally Posted by XeRo9009
Haven't tried the game yet, but setting all the "when Banjo hits Object A" to "bounce" (if they were all on "stop") might help a lot. Also make sure none of the solid objects overlap each other or have any tiny pixels of open space too; that causes a lot of problems for some reason.
Looks really good though! Can't wait to try it out.
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I never use bounce, always stop. But in future I'm getting rid of the default platform engine its shite. Eg in the air you cant move to the side if you've already colided with a wall. I'll make a beast home made engine next time
EDIT ok if anyone finds a bug just list it and I'll write it down for next time cheers
so far:
https://sites.google.com/site/banjot...ters/knownbugs