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Old 16th July 2008, 04:18 AM
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runehero123 runehero123 is offline
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Join Date: Jan 2007
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INFECTED - B1K1 
Quote:
Originally Posted by Comrade Bear
1. Are there any remnants in B-T that we know are specifically SnS related? Aside from the cartridges and all, I didn't mean that replacement bit they gave us. If there are, could you tell me what we found? I thought I knew all of the details as of late but there's always a chance that something slipped my mind.
1. The Base Egg (the eggs you collected in Banjo-Kazooie). Thats enough right there to prove they had been working on it.

2. They mentioned somewhere(I think mundorare.com) that the "Swap-code" had been implemented at one point. Was later taken out after the N64's RDRAM chip change.

Quote:
Originally Posted by Comrade Bear
.5. Ah, that "late in production" thing puts a bit of a hole in my theory. It doesn't seem much like Rare would hide that, I guess...then again, "late in production" doesn't necessarily mean that they were late into SnS production, just the game's production. After all, I'd think the un-secret features would be a lot more important than the ones that nobody would see. In addition, they could have also been talking about production of the trigger that sent/recieved items. It's much easier to remove/hide programming code than it is a physical entity, after all. (at least that's the impression Rare seems to give.)
1. The "SNS-Code" was actually implemented into BT at one point. Was later taken out because the newer N64's that were released had RAM chips that couldn't hold data after the system was powered down long enough. Originally you had about...10 - 20 secs to swap, it was reduced to about 3 seconds after the RAM was changed, so...