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Old 4th September 2019, 04:35 AM
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BanjoPL BanjoPL is offline
Missing Hero
 
Join Date: Apr 2006
Location: Jolly's
Total Awards: 2
You're Appreciated! INFECTED - B1K1 
Another update (with new info from Twitter)

- SNS was planned as "transfering the codes" feature between Banjo-Kazooie and few upcoming Rare games (Donkey Kong 64, Banjo-Tooie, Conker 64, Jet Force Gemini and Perfect Dark) after doing "full circle" player was supposed to return to the first game (Banjo-Kazooie) and access super special bonus - 6 eggs and ice key, it was planned as cold swap feature - player could have 24 seconds to shift cartridges and transfer "the codes" between games, at some point it was coded into Donkey Kong 64 and next planned game was Jet Force Gemini, Nintendo told Banjo Team to disable the feature at the very last minute in Banjo-Kazooie because they saw it as dangerous idea for N64 hardware,

- sandcastle codes were a backup plan if "connecting all Rare games" plan would be impossible - if so Banjo Team had an idea to release them at the right time so players could still have access to the secrets in Banjo-Kazooie and use them in the sequel,
.
- Controler Pak was never planned for the feature,

-PD Team was unaware that Banjo Team had a plan to connect Banjo-Kazooie and Perfect Dark in future, everything releated to SNS was only in the minds of Banjo Team,

-prizes for Banjo-Tooie were not designed during development of Banjo-Kazooie - it was left for later,

Last edited by BanjoPL; 4th September 2019 at 05:24 AM.
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