Quote:
Originally Posted by Fox McBanjo
Hmm, I know what you mean. What if: (this is a looooooong shot, and most is bullcrap)
We decompress one file E.g Mumbos Mountain, and put all of its data into another decompressed file, E.g Rusty Bucket Bay. The level would then have all of RBB AND MM's data, making things like Tickers and Mumbo's Skull available to RBB. Would, or could this work?
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I think once I had loaded another level's object in one, but each had a lot of pointers and I think it was preset for the stage. It's certainly not impossible.