SubDrag: Thanks for the input. The program is about 1 and a half nights of work, started after hearing the cries of several people for just a simple viewer, and it's designed to have full texture support soon (BK's textures work just like any other N64 game as texture info in the dlist is universal). Just a matter of having the time to implement.
I plan on releasing a prelim version tonight that will lack textures. Releases thereafter should have them.
You're spot on as far as my intentions as far as editing.. per vertex, for small modifications of existing models, and possibly level actors (with the limitation you mentioned - unless we can work around that before then). As far as the decompressor class, I'm not using your code directly, just the program that can be found on the main site.
Some more shots:
http://img251.imageshack.us/img251/6...board01sr9.jpg
http://img526.imageshack.us/img526/6...board02no3.jpg