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Old 1st September 2007, 10:51 AM
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cooliscool cooliscool is offline
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Join Date: Aug 2007
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Doubt it, though the debuggers idea does make sense, and that's what was originally thought by Jani and myself upon discovery.

SubDrag: I haven't had much more time to work on the program, but I got the offset issue figured out. The offsets were correct, but they looked like they were pointing to the middle of textures, which is correct. It seems the textures are one master texture, which is split up upon processing of the display list (by reading parts of the master texture).. why, not really sure. Should be pretty easy to implement though.

With that, I hope to have some shots and a release with textures in the near future (might be interesting to know that none of the aformentioned "Debug" models don't have textures or special combiner commands - so what you see is what you get here ).

Last edited by cooliscool; 1st September 2007 at 11:04 AM.
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