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Old 1st June 2009, 12:57 AM
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runehero123 runehero123 is offline
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INFECTED - B1K1 
Quote:
Originally Posted by Banjo-Korezooie
Well assuming you are referring to the released expansion pak, then wouldn't it make sense that a prototype that was being developed along with Donkey Kong 64 could have held memory for more time? Assuming Donkey Kong 64 was the first game to utilize it, that is.
Uh, at the time BK was being developed, both the 4mb pak and Expansion pak were using Base RDRAM. Here's why:

A) The expansion pak was developed and required for 64DD(announced in 1996), not just DK64.
B) Assuming concurrent RDRAM wasn't around before they utilized it during the development of BT, both expansion pak and 4mb pak lost memory at the same rate when powered-down.
C) They updated the RDRAM I believe for faster access times, and because swapping games before all the memory was cleared from RDRAM could cause problems upon boot-up of some games.

Either way, concurrent RDRAM wasn't around until sometime during the development of Banjo-Tooie. So therefore, we can conclude that it had nothing to do with why they decided to implement a connection between BK and DK64.

Also see:
http://www.rarewitchproject.com/foru...t=blame+rambus

Last edited by runehero123; 1st June 2009 at 01:21 AM.