Quote:
Originally Posted by Pez
Awesome. Would you be able to create a whole new game with this? Or just levels to load into Banjo?
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From what I gathered while the tool was in development:
Outside of Banjo-Kazooie's core mechanics, pre-existing enemies/collectibles and, like listed above, scripted events, you can change just about anything as you please. You could technically make a whole new game with it, it'll just feature BK enemies, BK Collectibles, BK Events and... well... Banjo and Kazooie themselves. I think you could even pull off making the game one big level instead of a hub world with several smaller levels, though that'd get me worried for the collectible counters in the game.