The diffuse colors are quite nice, but you really need to support textures. They're right in the same file even! I do appreciate the Banjo work though. We had investigated BK at one time, but the game has an annoying limitation that you can only load objects that are in a prepackaged file for each level, which sorta killed the buzz. Editing/importing new models for most models should be pretty feasible and nice.
Oh, if Cooliscool is using the class I wrote, there is a memory leak that I didn't find until a few months ago. You need to add to the ~GECompression(void) deconstructer the following line:
if (compressedBuffer)
delete [] compressedBuffer;
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