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Old 25th July 2008, 07:42 PM
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xxjoesusxx xxjoesusxx is offline
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INFECTED - B1K1 
Quote:
Originally Posted by Glaber View Post
same reason they left the stop n swop stuff in B-K.
the flag data and code for sns was left in banjo kazooie because at BKs time of release the stop n swop project had not been cancelled yet.

By the time DK64 was released stop n swop had been cancelled, not only that, but its been nearly confirmed that DK64 was only used to TEST stop n swop seeing as it was developed at the same time as banjo kazooie. They had to test it on SOMETHING to assure it would work.

Also, the reason things like remains of the ice key were not removed from DK64 is that when building a program, you will find that every little piece you put in there makes up that program, when you take anything, ANYTHING, out, it runs the risk of causing unpredictable problems and glitches, that's why developers tend to remove things such as images or actual map data, but not the strings of code referencing them.

In short, ice key reference data remains because removing code can be dangerous sometimes, its easier to just leave it behind, yet editing the actual 3d model of crystal caverns to remove a door that no longer does anything in the game doesn't affect the code at all.

Whatever door was tested with stop n swop is either opened a different way, no longer a door, or no longer there.
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