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Old 26th July 2008, 02:36 AM
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runehero123 runehero123 is offline
DJ Jamjars
 
Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
I've made some good progress since my last post in this thread. Basically I figured out how to give the ice-key its own slot in the totals menu. See this video for further details:

http://www.youtube.com/watch?v=KtIajMc8Ywk

Also I've went through the code for loading each of the menu items into the totals menu and converted it into a simple to read c++ format. I made a notepad document with included info for hackers like CBM, Subdrag, or SSJ to use.

What I've learned so far is that when loading the Totals Menu, there is a game loop that loads all the Totals items EXCEPT the ice-key. This is interesting, because it means that the ice-key definetly wasn't activated the same way that the other items were (golden bananas, battle crowns, etc. ) . Most likely there is a seperate part of code that checks for a seperate variable (possibly activated through cold-swapping originally) to fully activate the ice-key item.

I've included the hacking research document(attachment) below for those who want to see how the menu loop works.
Attached Files
File Type: txt icekey notes.txt (2.1 KB, 70 views)

Last edited by runehero123; 26th July 2008 at 02:39 AM.