Quote:
Originally Posted by Coolboyman
That explains why ssj had DK64 data after 400000+, since Banjo-Kazooie/Tooie was never programmed in the first place to have data that far up (since it didnt need the expansion pack)
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I understand. So if I had data sitting in RAM at 400000+, it wouldnt be affected when I boot-up Banjo-Kazooie? If so, I have a pointer address(points to flag area in bk) that can set BK's flag data past 400000+ , and if Nemu doesn't overwrite that data on boot-up I could figure out a way to have Banjo-Tooie use the Flagged data at some point.