Thread: HAT TCG General
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Old 26th March 2018, 06:13 AM
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Solid Snix Solid Snix is offline
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I've been running a Red/Blue SS3 Goku deck in Dragonball Super and it's fun. I'm trying to optimize it as much as possible. You have 51 cards in a deck counting the leader.

All players start with 8 life, which are represented by cards you draw from your deck and put under your leader at the start of the game. When taking damage, that life card goes into your hand unless the attacking card specifies otherwise.

At the start of every turn, you have the option of putting down a single one of the cards in your hand as energy. Red focuses on aggro while blue is about energy management.

Here's what I'm thinking:

Leader
Son Goku // Heightened Evolution Super Saiyan 3 Son Goku

Red
Saiyan Cabba x 4
Raging Cabba x 4
Hit x 4
Lighting Fast Hit x 4
Manipulating God Champa x 4
Furthering Destruction Champa x 4
Destructive Terror Champa x 4
Assassination Plot x 4
Vados's Assistance x 2

Blue
Energy Boosted Majin Buu x 4
Whis's Coercion x 4
Majin Defier, West Supreme Kai x 4
Powers Combined, Kibito Kai x 4

Sideboard
(These cards are all black. Black cards can usually be played without paying energy, as long as you have cards in "warp" - (banished))
Unrelenting Assault Trunks x 2 - 4
Haru Haru, Attacker Majin x 2 - 4
Shun Shun, Protector Majin x 2 - 4
Supreme Kai of Time, World's Protector x 2 - 4
Time's Judgement x 2 - 4

tl;dr: Does anyone who has more experience with card games and the patience to look through all that have any thoughts/advice?
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Last edited by Solid Snix; 26th March 2018 at 06:18 AM.
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