Quote:
Originally Posted by cooliscool
It is, and the obj parser should automatically apply textures. The one I tested with while developing that feature was GLC Player, and it has no problem parsing my exported objs, textures and all.
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It's weird for me because Blender won't use the .mtl (or at least I haven't figured it out yet) and MeshLab will recognize the .mtl and say that the textures were imported, but nothing happens. I am just cursed with free 3D modeling software.