Quote:
Originally Posted by SubDrag
Cooliscool how did you do that? I've been using Kd (diffuse color) for shading which is a valid material item. But didn't think about combiner settings, etc. Just defaulted, was thinking transparent images would be named TRANSPARENT______.bmp
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As I said above, I added them to the obj file in a fashion that would facilitate VL-Tone's importer. It's not part of the official obj spec; there's no way to do per vertex shading within it, as obj only supports per-face shading.
You can view the file here:
http://jul.rustedlogic.net/thread.php?pid=191668#191668