Quote:
Originally Posted by cooliscool
Most of them are there. When I'm finished and all BKT files are read perfectly, I'll post the remaining source. This method should be 1:1, or very close to how the game engine parses them.
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Sounds great, Im glad your helping. It would have not been done near as fast if I was doing it. Im doin my best to learn about the formats of the Banjo Kazooie Files though.
EDIT: I see what you are doing in the code snipped you provided. The format is pretty simple, and I was getting close with reading the file. I see what you mean now when you told me to store it in a byte array. Its alot faster. The BinaryReader I was using was unecessary.