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Old 3rd May 2009, 11:24 PM
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runehero123 runehero123 is offline
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Originally Posted by FyreFluff
If they were in fact planning on having a swap-fest between all their post-BK BK-engine games, the Ice Key would have been the best item to swap between BK and DK, and keep the eggs for BT.
I think it can be narrowed down to 1 of 2 possibilities:

A) Sns was implemented only with the ice-key at a time when Tooie wasn't a planned sequel for BK. Therefore, the eggs aren't present in that version of SNS, whilst the ice-key is. Later on, SNS was cancelled in DK64, and they decided to use it in Tooie instead.

B) DK64 was used to test SNS between BK.

Originally Posted by WyreFluff
Now if your game is quite far along, and suddenly SnS isn't possible anymore due to N64 hardware updates, it might be easier to just set the Ice Key flag to 'on' permanently so that any SnS hooks don't have to be reworked. And/or the Ice Key might count towards the game's completion percentage - someone should play the game (or use a GS code) and see if you can still get the full % complete with the Ice Key flag disabled.
As I said, the totals menu won't show the Ice-key based on wether you have more than 0 collected (like the other items). Therefore, it sets the ice-key amount address to 0x0001 so that when it does show up in the total's menu (after being activated by some other trigger), it will always show that you have 1/1 ice-keys collected.

Also, it doesn't affect the total game percentage.